Author Topic: V1/V2 Rockets  (Read 6348 times)

0 Members and 1 Guest are viewing this topic.

georgemak1

  • Colonel
  • ****
  • Posts: 222
    • View Profile
V1/V2 Rockets
« on: July 05, 2016, 12:18:18 PM »
I always felt the V rockets in the game are doing a little too much economic damage than they did historically. I've been thinking about it and I have a proposition to make.

V1: cost 4, range 2, 1 d3 economic damage, AA unit can defend against it, R results is a hit. After all half of these rockets were destroyed in the air. You only destroy the rocket and not the facility. You will need to conquer the area to destroy the actual facility.

V2: cost 6, range 3, 1d3 economic damage, AA can not defend against these attacks. You will need to build 2 V1 rockets to start building a V2 rocket.

Sounds historical?

John D.

  • General
  • *****
  • Posts: 1183
    • View Profile
Re: V1/V2 Rockets
« Reply #1 on: July 06, 2016, 03:43:33 AM »
Sounds very reasonable!

Mark

  • Administrator
  • General
  • *****
  • Posts: 1383
    • View Profile
Re: V1/V2 Rockets
« Reply #2 on: July 07, 2016, 10:08:47 AM »
Sounds reasonable - but needs to be worthwhile for the Axis to purchase them late in the game.  Maybe let the V2's do 1d6 damage - I know they did not do that kind of damage, but it needs to be worthwhile for the Axis to build them.

And only if you sell me 2-3 of those cool V2s you painted and played with at ConsimWorld!  :)