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WWII: Struggle for Europe____WWII: Struggle for Asia => Game Design => Topic started by: georgemak1 on July 05, 2016, 12:18:18 PM

Title: V1/V2 Rockets
Post by: georgemak1 on July 05, 2016, 12:18:18 PM
I always felt the V rockets in the game are doing a little too much economic damage than they did historically. I've been thinking about it and I have a proposition to make.

V1: cost 4, range 2, 1 d3 economic damage, AA unit can defend against it, R results is a hit. After all half of these rockets were destroyed in the air. You only destroy the rocket and not the facility. You will need to conquer the area to destroy the actual facility.

V2: cost 6, range 3, 1d3 economic damage, AA can not defend against these attacks. You will need to build 2 V1 rockets to start building a V2 rocket.

Sounds historical?
Title: Re: V1/V2 Rockets
Post by: John D. on July 06, 2016, 03:43:33 AM
Sounds very reasonable!
Title: Re: V1/V2 Rockets
Post by: Mark on July 07, 2016, 10:08:47 AM
Sounds reasonable - but needs to be worthwhile for the Axis to purchase them late in the game.  Maybe let the V2's do 1d6 damage - I know they did not do that kind of damage, but it needs to be worthwhile for the Axis to build them.

And only if you sell me 2-3 of those cool V2s you painted and played with at ConsimWorld!  :)