Author Topic: Elite units  (Read 2288 times)

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Bobsalt

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Elite units
« on: May 23, 2008, 07:59:15 AM »
Something I’m toying with once I get the right miniatures is to give the Japanese elite fighters at the beginning (+1 to attack/defense values, 3/3/3 or 4/4/2 to build). I wondered whether you are considering something like this for the next generation game. It’s kind of hard to do this in a D6-based system, but with a D10 or D12 system you have more room between units to play with the values a bit, and having elite Japanese naval fighters, Guards units, SS, etc. would add more flavor to the game.
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spitfire

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Re: Elite units
« Reply #1 on: May 25, 2008, 09:21:03 PM »
I agree that speciialunits add more aspects to the game and that you need at least  a D12 to make it work. Here is the units that we use in our D12 version:

British:

Commandos
Cost:2,2
Special: May perform perform sabotage (IC)

Ghurkas
Cost:3,2
Special: Stronger Att/Def in Jungle/forest

France:

Foreign Legion
Cost: 3,2
Special: Stronger Att/Def in Desert/ Forest

Germany:

Gebirgsjäger(Mtn-troops)
cost: 3,2
Special: Stronger Att/Def in Mountains

SS-Units
Cost: Pzr-Grenadiers 4,4,SS-Panzers (As the tank you wish to build, Light med,heavy )+4
Special: Enhanced combat values, limited numbers

Karl Mörser
Cost: 7,7,7
Special: Awesome firepower, limited to 2 pieces in a game

Italy

Bersaglieri (Mtn-Troops)
cost: 3,2
Special: Stronger Att/Def in Mountains

Japan

Marines
Cost:3,2
Special: High amphibieous assault value

Imperial Guards
Cost: 4,4
Special: Enhanced combat values, limited numbers

Soviet

Guards/Armored Guards
Cost: Guards: convert inf for 2,2, Arm Guards (As the tank you wish to build, Light med,heavy )+4
Special: Enhanced combat values, limited numbers

Siberian Rifle Troops
Cost:3,2
Special: Enhanced combat values in Winter and Mountains

USA:

Marines:
Cost:3,2
Special: High amphibieous assault value
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