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16.0 Amphibious Assaults
16.0.1 Amphibious assaults are conducted when units are landed via transports into enemy owned territories. (Note: It is not an amphibious assault if units are transported from one friendly territory to another).
16.0.2 Front line units in an amphibious assault must be landed via a landing craft. Each landing craft may carry one infantry type unit (or 1 DD tank). Landing craft used to land front line units are expended (removed from play) at the conclusion of the 1st round of combat if there is a battle. If there is no combat (i.e. there are no enemy front-line units in the territory the landing craft lands units), the landing craft are not expended. Landing craft are only expended if there is a battle.
16.0.3 Non-front line units do not need to be landed by landing craft and are moved normally to the invasion site (capacity 3 for infantry or 2 for other) are placed in reserve and reinforce a battle normally. Note: if landing on an enemy controlled shore containing no enemy front-line units, the attacker still needs to have at least one front line unit in order to land (can be either landed via landing craft or a paratrooper), but there is no battle.
16.0.4 When conducting an amphibious attack on an enemy occupied territory, units do not disembark transports and attack the land territory until the end of the first combat phase that there are no enemy surface combat units in the sea zone the amphibious invasion is being launched (i.e. all enemy surface combat naval units have either been eliminated, returned, or have retreated). Therefore, at least one round of air to ship and submarine combat is also resolved before troops disembark.
16.0.5 When conducting an amphibious invasion against an unoccupied enemy territory, units disembark from their transports immediately on the chit draw the transports moved and do not wait for the combat phase.
16.0.6 The amphibious attacking player does not need to indicate which land territory he plans to invade (if more than one is adjacent to the sea zone the transports are in) until the units disembark from the transports.
16.0.7 If a naval battle proceeds an amphibious battle, the attacking (amphibious assaulting) player may attack with some of his naval units and reserve others to support the amphibious assault (by conducting shore bombardment). Naval units may not both conduct naval combat and support the amphibious assault.
16.0.8 For naval battles where the defender has only air units attacking an enemy naval amphibious invasion force, only one round of air to ship combat is fought against naval units before the ground combat (amphibious assault) units are landed. Air units may then continue to attack naval units on subsequent rounds of combat, but their cargo is considered disembarked after the first round.