Author Topic: PACIFIC PLAYTEST!  (Read 50631 times)

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John D.

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Re: PACIFIC PLAYTEST!
« Reply #60 on: November 26, 2010, 12:34:13 PM »
 ;D

John D.

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Re: PACIFIC PLAYTEST!
« Reply #61 on: November 26, 2010, 12:35:58 PM »
 :o

John D.

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Re: PACIFIC PLAYTEST!
« Reply #62 on: November 26, 2010, 12:36:59 PM »
 :)

John D.

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Re: PACIFIC PLAYTEST!
« Reply #63 on: November 26, 2010, 12:38:34 PM »
 :'(

John D.

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Re: PACIFIC PLAYTEST!
« Reply #64 on: November 26, 2010, 12:39:18 PM »
 :o

John D.

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Re: PACIFIC PLAYTEST!
« Reply #65 on: November 26, 2010, 12:40:02 PM »
 :)

Mark

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Re: PACIFIC PLAYTEST!
« Reply #66 on: November 27, 2010, 10:55:51 AM »
Wow - great pics guys - and what looks like a great game!  Did the mechanics give you the right feel for naval battles in the Pacific?  Subs and carriers work OK?

John D.

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Re: PACIFIC PLAYTEST!
« Reply #67 on: November 27, 2010, 06:05:44 PM »
Yeah - I felt like I was there...

It was a crazy - great game. We missed a couple of rules but it was a really good playtest!

Mark

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Re: PACIFIC PLAYTEST!
« Reply #68 on: November 28, 2010, 12:45:14 AM »
It looks like the Japanese advance into India and holding Calcutta is what proved most decisive. . .that and it looks like the US navy was delayed a long time before going on the offensive. . .


Mark

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Re: PACIFIC PLAYTEST!
« Reply #69 on: November 28, 2010, 03:39:22 AM »
So - this is the current rule with respect to naval combat prior to amphibious invasions:

Transports carrying cargo that will be conducting an amphibious assault that move into a sea zone with enemy surface combat naval units must wait until the naval battle has been resolved before disembarking cargo from that sea zone.  The attacking player may attack with some of his naval units and reserve others to support the amphibious assault by conducting shore bombardment. Naval units may not both conduct naval combat and support the amphibious assault.

For battles where the defender has only air units attacking an enemy naval amphibious invasion force, only one round of air to ship combat is fought against naval units before transport disembark their cargo onto the beaches. Air units may continue to attack naval units on subsequent rounds of combat, but their cargo is considered disembarked after the first round.

Transports that are returned during sub movement interdiction, naval combat or the first round of air to ship combat may not disembark their cargo and remain in the sea zone with their cargo (they may be retreated out of the combat sea zone per the normal retreat rules at the end of the combat round).


John D.

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Re: PACIFIC PLAYTEST!
« Reply #70 on: November 28, 2010, 05:32:48 AM »
So it is not clear - just one round of naval combat before you can disembark cargo or does the attacker need to clear the sea zone of defending ships. We played that the sea zone needed to be cleared... Which actually gave a reason for protracted naval battles - it was great.

Mark

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Re: PACIFIC PLAYTEST!
« Reply #71 on: November 28, 2010, 09:17:20 AM »
The way it is - is that the sea zone must be cleared.  Only when it is air only does one round of air combat happen before the troops are landed.  No enemy naval units can be present before the troops are landed - you have to defeat them first.

John D.

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Re: PACIFIC PLAYTEST!
« Reply #72 on: November 28, 2010, 05:09:26 PM »
 ;D

qxxx

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Re: PACIFIC PLAYTEST!
« Reply #73 on: January 27, 2011, 05:25:03 AM »
i want both of the new maps to play the original struggle on.   :) 8) :o

kenb

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Re: PACIFIC PLAYTEST!
« Reply #74 on: February 14, 2011, 03:13:10 PM »
have you guys thought about cutting Japanese paratroopers and replacing them with either special naval landing infantry (marines) or imperial guard units, or both. Another thought is that since there were so few guards units during the war, have Japan start with something like two guards units but be unable to build additional ones.
guards could be a 3/5 and defend home islands at +1 and SNLI could be 3/4 and attack amphibiously at +1. cost would be same as paratroopers.