Author Topic: 2010 Advanced Game Playtest  (Read 88622 times)

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Mark

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Re: 2010 Advanced Game Playtest
« Reply #30 on: April 01, 2010, 04:07:03 AM »
I would pull it back to Germany and put it in port. . .put enough airpower in Norway to blast away any British efforts to have a fleet near it in order to keep it in supply.

I think it more likely John will attempt to pull his guys out of Norway rather than send good money after bad. . .if he leaves any ships near Norway, sink them with airpower and preserve your fleet. . .

Bomb the hell out of England. . .you also have a whole corps of paratroopers to invade the UK if you feel like it. . . if the opportunity presents itself. . .

Make hay in the Med since the Brit fleet is gone - Get Athens, Crete, and whatever else looks good - like Malta and Cyprus - the more the merrier and the more likely you will pull Turkey in on your side. . .

Stack up for the big Russia push in 41!

John D.

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Re: 2010 Advanced Game Playtest
« Reply #31 on: April 02, 2010, 03:38:27 AM »
OK - here is the Winter 1940 turn. In a risky effort to draw air power away from the allied hold in Norway and sink the German fleet, the British Fleet took a big risk that paid little in dividends. Both sides got lucky and suffered no losses, with just capital ships steaming away for eventual repairs. The operation to pry the allies out of Norway without air power was successful. Most of the Balkans fell though Athens is still holding. The Brits really suffered heavily with subs and strat bombing inflicting nearly 20 PP of damage (almost 1/2 of  the UK war economy). With more subs in production and no sign the Luftwaffe operations over the Uk are ready to back off, US lend lease is getting critical..

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John D.

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Re: 2010 Advanced Game Playtest
« Reply #32 on: April 02, 2010, 03:39:21 AM »
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John D.

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Re: 2010 Advanced Game Playtest
« Reply #33 on: April 02, 2010, 03:40:47 AM »
More Winter 40

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John D.

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Re: 2010 Advanced Game Playtest
« Reply #34 on: April 02, 2010, 03:41:39 AM »
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John D.

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Re: 2010 Advanced Game Playtest
« Reply #35 on: April 02, 2010, 03:44:25 AM »
 ;D

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John D.

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Re: 2010 Advanced Game Playtest
« Reply #36 on: April 02, 2010, 03:50:34 AM »
As you can see from the previous post - German production is at 95 - compared to the last turn of UK production of 36 (which included 10 PP of lend lease) and 20 PP of Commonwealth production. Shown below are the build charts for Italy and the minor axis - adding another 31 points of axis production.

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Mark

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Re: 2010 Advanced Game Playtest
« Reply #37 on: April 07, 2010, 06:42:48 AM »
John - I think you are building two destroyers for the Commonwealth - they can only have one on the build chart - either Canadian or Australian.

Where did all the German tanks go - are they being railed and off board - or are there only like 4-5 German armor left in the game?


DeathMachine

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Re: 2010 Advanced Game Playtest
« Reply #38 on: April 07, 2010, 11:59:57 AM »
Yes Mark, there is a lot of armor being railed this turn so you don't see them.

John and I will play another quick turn this Sunday and then he will call in Joe next week as a specialist on russian defense.

John didn't show finland which will have 7 or 8 troops amassed at the border with a single artillery.

John D.

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Re: 2010 Advanced Game Playtest
« Reply #39 on: April 07, 2010, 05:09:22 PM »
Yeah - I caught that - I  just switched an Australian DD for a UK one and switched a UK AA gun for a Canadian one...

Axis have 9 armor being railed...

DeathMachine

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Re: 2010 Advanced Game Playtest
« Reply #40 on: April 08, 2010, 02:14:49 AM »
Does anyone know how much armor axis usually has at this point? Assuming axis invades on the 8th turn, I will have 15 armor

John D.

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Re: 2010 Advanced Game Playtest
« Reply #41 on: April 08, 2010, 04:02:00 AM »
Yup - They average 15 armor on turn 7. You are heavier in air and subs overall. You will have two more armor on turn 8 (17 total). You are on target. 8)

Mark

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Re: 2010 Advanced Game Playtest
« Reply #42 on: April 08, 2010, 04:20:27 AM »
I think 15 armor is stronger than average - I don't think I usually have that much by turn 8. . .

Germany starts with 7 - and the most they can crank out is 4 every two turns - giving them a max of 19 at the beginning of Turn 8.  Even if you max build armor and have no losses, the most you can have is 19 (not counting STuGs).  I think I usually have around 12 for Barbarossa. . .

Sounds like you may have John a little nervous. . . which is good. . .   :)

John D.

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Re: 2010 Advanced Game Playtest
« Reply #43 on: April 09, 2010, 04:03:36 AM »
Don't forget Italian and/or Romanian/Hungarian armor... 8)

Mark

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Re: 2010 Advanced Game Playtest
« Reply #44 on: April 09, 2010, 05:59:21 AM »
SEE - He IS nervous!  You can tell when John is shook up when he starts talking about Italian armor   :D