Author Topic: Damaged ships  (Read 4037 times)

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Bobsalt

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Damaged ships
« on: March 30, 2009, 05:45:50 AM »
Another thought occurred to me today (after I’d already made my last post) concerning damaged ships. If a ship is damaged, what do you think about saying that their combat factors (and possibly tactical movement rate) are all -1? This is similar to what is already being done with damaged fleet carriers, which have their aircraft capacity reduced. Most games I’ve played have some sort of penalty (other than the increased vulnerability to damage) when ships are damaged, and not doing it here just seems a little odd to me.
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John D.

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Re: Damaged ships
« Reply #1 on: March 30, 2009, 08:09:43 AM »
Sounds reasonable - We used to have that rule at some point. Not sure why we left it out..

qxxx

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Re: Damaged ships
« Reply #2 on: September 10, 2009, 07:35:38 AM »
I made up the rule, if damaged, the ship has their AA halved.

Add rule: ship damaged - all attributes are halved (Attack, Defense, Tactical Movement, Stratigic Movement, and AA)

Mark

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Re: Damaged ships
« Reply #3 on: September 10, 2009, 08:29:33 PM »
This is not a bad idea - and something we should playtest in our next game. . . Maybe a -1 to everything (AA, movement, and gunnery)?