Author Topic: 6 turns per year instead of 4  (Read 4313 times)

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Bobsalt

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6 turns per year instead of 4
« on: May 23, 2008, 07:58:48 AM »
Jason brought up a good point at our last session. He pointed out that using seasonal turns doesn’t mirror reality as well as using something like WiF that has 2-month turns. He said that if Germany were to invade Spain (which he did once) it will usually take at least two turns (two seasons) to completely take them, whereas in real life it would likely have taken only a month or two. Has any thought been given to going with a different scale for turns in the new game?
"Peace through superior firepower"

kriegspieler7

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Re: 6 turns per year instead of 4
« Reply #1 on: August 18, 2008, 04:30:29 PM »
Caught this going through the forums.  Here's a thought:  how about 10 week turns?  2 could be winter and 3 summer.  It would cut down on the mech usefulness, of course.  Having lived in the upper midwestern USA for most of my life, winter usaually lasts longer than just 3 months.  Not 9 months either for all you Gulf and California Coast types.

Anybody else?

John D.

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Re: 6 turns per year instead of 4
« Reply #2 on: August 24, 2008, 02:00:27 PM »
We were trying to keep the game play under a long day. If time is not a factor - than you could always try it and give input on the feel of the game, etc.

Thanks-John