Author Topic: Some Concept Tests  (Read 36627 times)

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Mark

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Re: Some Concept Tests
« Reply #15 on: February 13, 2008, 11:02:07 AM »
Well, we had a goode play test on Saturday - which ended in a decisive Axis victory.  And since I was allies, it must have been a games mechanics problem instead of a player strategy issue which led to the Allied defeat. . . ;D

Here are a couple pics - more to come when I get some time...let me know what questions you got on these pice - some different kinds of things. . .

[attachment deleted by admin]

kriegspieler7

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Re: Some Concept Tests
« Reply #16 on: February 13, 2008, 06:23:12 PM »
Thanks for the pics.  8)

Godleader

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Re: Some Concept Tests
« Reply #17 on: February 14, 2008, 03:13:00 AM »
I love this new concept but ( is just a opinion) the officer is little bit to big. The rest is ultra crazy my game of the struggle for europe and asia first edition is fade compared whit this picture.

Bobsalt

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Re: Some Concept Tests
« Reply #18 on: February 14, 2008, 09:39:42 AM »
The map looks really, really good – with the more realistic terrain depictions it has a look that’s closer to some of the better maps I’ve seen in paper & counter wargames. I really like the idea of gluing the miniatures onto counter stock that has the national flag to differentiate ownership as well as the combat values. This really adds a lot to the visual attractiveness of the game.

Looking at the units it’s obvious that this is based on a D-10 or D-12 – which is it? Either way, I think this is a good idea; it allows for a little more separation in combat values between different units.

Introducing leader units into the game is a great idea, in my opinion. One of the things I liked about World in Flames was the HQ units and the various ways they impacted the game. Going a step further, I liked the leaders in Victory Games’ “Civil War”, where individual leaders could have a significant impact on combat – sometimes in the wrong way if you were forced to use McClellan, McDowell, etc. It looks like from the photos that the leaders have unique stats – is that related to how many units they can command & control in a battle? If so, this is again a great idea. I’m guessing this is indeed they case, and that this is related to an earlier posting where you alluded to the fact that there would be a maximum number of units that could be in the front line and participate in a battle per round (the rest would be in reserve or considered to be “on their way” to the front. I think this could add a whole new dimension to the game. As things are now, you can make an attack with overwhelming numbers and be pretty sure you will succeed. In real life, though, overwhelming numbers won’t necessarily carry the day if you can’t get them deployed efficiently. Limiting the front line could mean that a large force that would overwhelm the defenders in the current game could bounce off of a moderately defended force, which could represent a force that, though outnumbered, is fully prepared, uses better small unit tactics, etc. This is one change I really look forward to.

Based on the number of units on the map and the turn indicates that you’re in still in 1940 it’s obvious that in addition to having more territories you also have larger force pools. More units = more fun (at least, to me).
One question I have – what are the measurements of the map? With more territories and with each territory seeming to be larger than the current game I’m assuming the map will be considerably larger.

Seeing the map made me realize something I missed before – this game only covers Europe, right? If that’s the case, are there plans at some point to also have an Asian theatre game that would link to this game? If so, are you working on the rules, production, etc. for the Asian game while you’re developing this game? My thought is that merging two games together into one supergame is easier to accomplish if at least the groundwork for the 2nd game is done before finalizing the first game. Otherwise, you’re faced with the possibility of all kinds of adjustments and errata for the first game when the second one comes out. Of course, with two giant maps the question of where you’re going to lay them out to play does become an issue. I’m not sure I’d be able to convince my wife that I need a second ping-pong table so that I can play with my “little toys.”

I’m not sure what my commitment would be to buy a game that only covers one theatre of the war. Typically I’ve looked at most games that cover half of the war as being “half of a game.” I do like what I’ve seen here though.

One question – has any thought been given to publishing a rule set to convert the existing game to the same D-10 or D-12 system as this proposed game? If both games had units with the same factors the units would then be interchangeable. Just glue the stuff you already own to the counters, and then you could use them with whichever game you want. Otherwise, I would probably have to pass on this advanced game. There’s no way I could ever hope to justify a second expenditure like the first game to my wife; if I could use the miniatures I already have I might be able to swing the price of the map, counters, and other paper stuff.
"Peace through superior firepower"

Godleader

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Re: Some Concept Tests
« Reply #19 on: February 17, 2008, 07:12:43 AM »
The WW2 Canadien flags is (www.mrflag.com) canadien flag of 1921-1957.

John D.

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Re: Some Concept Tests
« Reply #20 on: February 17, 2008, 01:47:36 PM »
Hi Bob,
    This is a D12 game. Leaders have proven to be a lot of fun. Some influence reserve to front line movement, other influence combat rolls and some a bit of both.

    The Pacific Theatre Map is almost complete. We need to iron out the bugs on this before that comes into play.

   Both games, I believe, can use either rules set and miniatures.

We will keep progress posted.

John

John D.

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Re: Some Concept Tests
« Reply #21 on: February 17, 2008, 01:48:43 PM »
The WW2 Canadien flags is (www.mrflag.com) canadien flag of 1921-1957.

Learn something new every day!

Thanks!

John

Yoper

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Re: Some Concept Tests
« Reply #22 on: February 19, 2008, 01:17:11 AM »
Mark- I see (on the map) that you took my advice about making the name of the territory stand out from the other city names in said territory. 

It will help cut down on the confusion when trying to find the right territory.

Craig

Godleader

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Re: Some Concept Tests
« Reply #23 on: February 20, 2008, 12:23:59 AM »
What is the size of the new map? and you introduce new units?

Mark

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Re: Some Concept Tests
« Reply #24 on: February 20, 2008, 12:42:38 AM »
Hi all,

I questioned which Canadian flag to use - but went with familiarity instead of historical accuracy.  I think I regret that decision now though - and will probably go back to the historical flag.

Yoper - used lots of ideas that a lot of people had. . .and I guess you did have one good idea. . .  ;D

The European theater map is currently 4x6 feet.  I have roughly the smam size map sketched out for the Pacific theater.  It is still very much in the development phase - lots of things to be worked out and suggestions incorporated.  I'll try and share some of the concepts being tested shortly - but nothing is etched in stone. . .

Thanks!
Mark



Mark

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Re: Some Concept Tests
« Reply #25 on: February 20, 2008, 08:59:42 AM »
On the unit side - pretty much all of the units stay intact.  with the option of adding a few more unit types.

The great thing about the plastic bases is it allows you to use existing miniatures in different ways.  Example:  You can mount the Tiger tank miniature on a black & white SS panzer base to make an SS panzer unit that has maybe an 8-8 value and mount another tank on a grey & black base to make a 6-5 regular panzer unit.

Also:  All of those plastic bases have Silhouettes of the units printed on the middle of them - so if you don't have a miniature yet for the base - you can use it as a stand-alone piece until you do.

So, some of the 'new' units that we are play testing around with are some differences in fighters (Me109s, Me110s and later FW190s) , with the British having Hurricanes, spitfires, and later typhoons.  Having bases with different values and names on them allows us to have a lot more flexibility here than just trying to differentiate with a miniature.

also messing around with SS and guards armor and different infantry.  But, this does not really require additional miniatures - as the base is the real difference.  For example, you can glue a German infantry unit on a 3-4 base for a regular 39 German infantry unit or paste him on a 2-3 base for a late war German infantry unit.  Or, paste a Russian on a brown 2-3 base for a Russian unit or on a red 3-4 base for a guards unit, etc.

Godleader

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Re: Some Concept Tests
« Reply #26 on: February 25, 2008, 05:36:45 AM »
What is the new terrain type?

Yoper

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Re: Some Concept Tests
« Reply #27 on: February 26, 2008, 12:59:49 AM »
What is the new terrain type?

It looks like they have split the Mountain terrain into two parts- Hills and Mountains.

Craig

Mark

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Re: Some Concept Tests
« Reply #28 on: February 26, 2008, 06:23:18 AM »
So - currently for this map, we have Mountainous, Forested, Wooded and Rough.  Mountains and forests are similar in effects to the d6 game.  Woods and rough provide a slight defensive advantage.

Mark

Darkman

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Re: Some Concept Tests
« Reply #29 on: February 29, 2008, 04:49:21 AM »
Your new map is already on my buying list Mark :) Keep up the good work.


By the way.

We played again last month, and i made many pictures.. will post them next week.

You had a chance to play Hearts of Iron yet ? ,)

« Last Edit: February 29, 2008, 08:15:47 AM by Darkman »