Recent Posts

Pages: [1] 2 3 ... 10
1
First Edition Game / Re: Future Plans for 1st Edition Game
« Last post by georgemak1 on February 20, 2018, 01:25:58 PM »
A bunch of us including John and Mark are going to the consimworld expo in Tempe AZ end of June, if you can make it out there for a few days it would be great!
2
First Edition Game / Re: Future Plans for 1st Edition Game
« Last post by kriegspieler7 on February 19, 2018, 11:01:05 AM »
No, I haven't.  There's a friend who has it and we will attempt it in the future.  I just have updated/altered/added some things to the 1st edition game rules and map.  Thanks for the encouragement.
3
First Edition Game / Re: Future Plans for 1st Edition Game
« Last post by georgemak1 on February 19, 2018, 10:25:45 AM »
Have you played the game on its current form? I tell you it's a lot of fun.
4
First Edition Game / Future Plans for 1st Edition Game
« Last post by kriegspieler7 on February 19, 2018, 07:00:10 AM »
Greetings to Mark and John!  I was just wondering if you have any plans for the 1st ed. of the game.  I've got some ideas and adaptations which I'd like to share and possibly use to run a game at Origins and Gen Con-Indy.  Pics are coming in a day or two.  Thanks.
5
General Discussion / Re: Fortifications PIECES
« Last post by georgemak1 on January 24, 2018, 05:43:06 AM »
https://combatminiatures.org/collections/structures . Big selection of bunkers, I'm sure you can get a better price per unit if you buy a bunch of them at once.
6
General Discussion / Re: Revisiting the game after a longer break
« Last post by John D. on October 11, 2017, 01:57:38 PM »
We looked at the Air supply - it was done on too small of a scale to reflect this within the game. We found naval supply tankers to be problematic to the game in terms of Playability and "feel".

It is a much better game without them...
7
General Discussion / Re: Revisiting the game after a longer break
« Last post by Darkman on October 11, 2017, 07:45:00 AM »
 Very cool guys   8) Looking forward to give it a try.

By the way i like the changes to the Transport Planes but how about giving Transport Planes also a Supply over Air Option to maintain a Unit‘s supply?

I also seen you removed the supply Tankers? What was the Reason?
8
General Discussion / Re: Revisiting the game after a longer break
« Last post by Mark on October 11, 2017, 07:26:34 AM »
Hey, Darkman -

We have been playtesting some new naval rules that the guys are talking about above for about a year.  They are not written into the main rules yet as we are still messing with them a bit. . . but overall I think it makes the naval aspects of the game much better.  We are going to play another full game here at the end of the month (Nov 4-7).  If all goes well, I'll update the rules with the new naval rules and make sure you have the new counter sheets.

Mark
9
General Discussion / Re: Revisiting the game after a longer break
« Last post by John D. on October 11, 2017, 02:33:25 AM »
Hi Darkman,

There is no more hierarchy of naval fire - everything on the front line can fire simultaneously and you can pick targets.
Ships have armor ratings of 0-2 - which modifies (adds) to the die roll. Ships have either a white shield (1 hit) otr a black shield (2 hits). Ships hit in port can be "in the mud" essentially able to take an extra hot - but requiring a longer repairs time. The naval chart is updated and distinguishes between white and black shield hits.

Naval commanders that have not moved can attempt to react to ships passing within 2 sea zone of them.

New rules book will be updated soon. Naval is a more fun and dynamic!
10
General Discussion / Re: Revisiting the game after a longer break
« Last post by georgemak1 on October 09, 2017, 05:18:48 PM »
Welcome back Darkman. Biggest changes are definitely the naval rules, naval battles. Pay close attention on how many spaces naval units can move in different movement phases, as they are one prop(slow) ans 2 pros (fast) naval units.Also the order of play has changed dramatically, with raids being done after all the chit draws have been drawn. Minor ones are, a few map changes, a few new leaders, transports planes can only carry paras or mnt troops but not regular inf, John st at the top of my head.
Pages: [1] 2 3 ... 10