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Messages - kriegspieler7

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61
Game Design / Re: Factories: Don't start with that?
« on: March 29, 2008, 04:42:50 PM »
Thanks Yoper.  I appreciate the quick response.  I didn't expect such a thorough answer.  But then, you've covered all the bases.   ;D

62
Game Design / Re: Factories: Don't start with that?
« on: March 28, 2008, 05:09:15 PM »
Greetings Mark and John and all you other tS4EnA afficianados!

If you've already answered this, great!  Just point me to the thread where I can locate it.  I missed it in the rules.

I'm just continuing with a queston on the topic of factories.  Is there a limitation on where factories can be built, like, do they have to be built in your home country or can they be built in an allied country, like Canada/India/Australia for the U. K., which doesn't have a production center?




63
Introduction / Re: Alternating Movement Concept
« on: March 07, 2008, 02:41:42 PM »
Cool! 8)  Thanks! ;D

64
Introduction / Re: Alternating Movement Concept
« on: February 28, 2008, 01:59:24 PM »
Interesting Mark.  Do you have suggested values as well as a list of different combatant CO's of the different belligerents?  And, are these just generals of army, or do admirals and generals of the Air Force count? 

Just thought we'd get your take on this.  I'd like to see leaders from each branch of the services, myself, but that's just me.  Maybe a generic leader or set of leaders for the other different areas would be included?  Okay?

When you can.

65
Introduction / Re: Some Concept Tests
« on: February 13, 2008, 06:23:12 PM »
Thanks for the pics.  8)

66
Introduction / Re: Some Concept Tests
« on: February 13, 2008, 09:24:47 AM »
I couldn't help but notice that the pics didn't make it to the web site. 
--NOT THAT THERE'S ANYTHING WRONG WITH THAT!  ;D

I was just wondering if you (Mark or John) could just share/tell us what the new map involves and what makes it different.  Do you mind?  :'(

Thanks.  8)

67
General Discussion / Re: Adaptable and Alternative Maps
« on: January 29, 2008, 02:53:18 PM »
Thanks for the ideas, Mark.  I'll keep them in mind.

Thanks for your comments too, Bob.   I understand what you mean with the different colors/hues to show the type of terrain and climate.  I wonder if there were some way to use other images to show that, like ^ for mountains and # for jungles, and * for forests.  Or even to show a lighter or darker shade of that color for those areas.

I've got 2 6ft x 2ft tables sitting side by side (FYI,from Office Max; they're plastic.  Easier to haul up and down stairs), and a 4ft x 2ft to put at the end.  I can put the whole SfEnA map down and have some space left over.

I've got an older copy Jeff Stien's "The Wargame: WW2" map and the tables fit that just right.

If I make up the PTO map, it won't be any wider than 4 ft.  If I go to game conventions, the largest tables there are 8ft x 2 1/2ft.  I'd love to have room for a ping pong table, but not going to happen.

And I know what you're talking about with the different pieces.  I got a poop load of AnA pieces, from Ebay, both the original game and the newer ones.  And I wondered how to make them different for SfEnA.  I could've just bought the metal ones, many of which I did purchase, BTW.  (Not too many biplanes in AnA!) I've added paint to them, not just the color for the country, but for the pieces themselves.  For instance, I differentiate between medium tanks and light tanks by putting a dot of a different color on the light tanks.  (Check out military symbols sometime and you'll see what I mean.)  Heavy tanks have a colored bar across the back of the turrent.  I did the same with the "fighters", so now naval ftrs can be distinguished from land ftrs.   (Land ftrs can only land/take off from land.  Naval ftrs have a little more flexibility.)  Capital ships, same way.  BB's have 4 dots on the top, BC's have 3, CA's have 2, and DD's have none.  There are probably other things you can do, but this is what I've done.

But to return to the map, I just never felt like any mercator projection of the earth did justice to some of the important concepts of "conflict simulation."  The Peterson projection was another map to use, but the areas around the equator seemed to be stretched north and south.  The platte caree projection is the one I like best. 

68
General Discussion / Re: Adaptable and Alternative Maps
« on: January 26, 2008, 03:34:50 PM »
Again, this is for Mark (and maybe John)[and at the risk of repeating myself]:     

I guess I'd like to know how you thought up the lines for the areas, especially the water/sea/ocean ones.  (The ones on the WW2:TS4EnA are ingeniously done.)

I'd like to add some and then get this printed out as a banner to play on.  They come in different shapes and sizes, you know.

And Gen-Con Indy's registration and event submission starts Feb. 3!

69
General Discussion / Re: Adaptable and Alternative Maps
« on: December 25, 2007, 04:07:30 PM »
Here's an idea of a mid-Atlantic and Mediteranean map.

[attachment deleted by admin]

70
General Discussion / Re: Adaptable and Alternative Maps
« on: December 21, 2007, 04:17:20 PM »
With your map, it might look something like this.

Please forgive me if I took too much liberty.

[attachment deleted by admin]

71
General Discussion / Re: Adaptable and Alternative Maps
« on: December 21, 2007, 03:55:40 PM »
And, I really like how you and I have the Pacific set up better than the other commercial boards.  They just don't do justice to the distances so they don't give the correct impression of the problem of the great distances involved.

72
General Discussion / Re: Adaptable and Alternative Maps
« on: December 21, 2007, 03:52:37 PM »
It's a map I downloaded, and sadly, I can't remember the site, which had a number of other things which had to be cleared up, like country names, city names, names of bodies of water, latitude and longitude, etc.  I just got it into microsoft paint, then I got the hp Image editor, and then Paint Shop Pro X.  The thing is taking longer than I thought, but it's coming along.  If I knew how to work each program well, I'd probably have gotten it done sooner.  The colors get clouded, so that when I look at the image again, I have to re-paint part of it.  I tried to get the best image to post.

In case you're wondering about the black line in China, that represents the farthest advance by Japan in summer of 1941.

I guess I'd like to know how you thought up the lines for the areas, especially the water/sea/ocean ones.  The ones on the WW2:TS4EnA are ingeniously done.
 

73
General Discussion / Re: Adaptable and Alternative Maps
« on: December 21, 2007, 12:54:00 PM »
I removed the ETO map today as it was, in my opinion, taking up too much space on the website.  I'll be posting a smaller, cleaner one in the future.  I may be able to put up a Mediterranean Theater of Operations (MTO) in a few days, before I do that though.
kriegspieler 7

74
General Discussion / Adaptable and Alternative Maps
« on: December 16, 2007, 08:15:49 AM »
Here's a map I've been working on for  the Pacific Theater of Operations (PTO).
It's a platte-caree' projection with Axis and Allies colors.  It's for your perusal.

[attachment deleted by admin]

75
General Discussion / Re: Artillery and AT-pieces
« on: December 07, 2007, 06:06:52 AM »
I just today got N Scale AT pieces from http://historifigs.com.  They are kind of generic Allied/British ones for the North Africa campaign.  And they are ideal for those of us who have cannibalized A&A, AAE, AAP, Xeno, and Table Tactics games.  And they are reasonable in cost.  Check them out.

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