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Messages - sleipner

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16
Okay, so the war is over! Peace has returned and anglo-french domination will continue for decades :)
   The axis were thrown out of southern France and didn´t manage to invade, neither so in the northern part of the country. The allies boxed in the Italian, chewed up their fleet except for a sub, put Africa for ever out of supply and began expediting the small Italian garrisons. As the eager Stalin was knockin on the door (spring 41) the allies accepted the fascist complete surrender!

  I think that the Germans in the future won´t attack forts without infantry-fodder and try to cover their fleet with airpower.

Hope to have a new war to report from soon, possibly with pics.

Daniel

17
General Discussion / Re: Artillery and AT-pieces
« on: April 26, 2007, 11:03:01 AM »
Thanx.
   Yes, I guess that I, who have the game set-up and looks at it every day, will have an easier time to differentiate them than my friends who only gets to view it a few hours a week. Lucky me  ;D

18
General Discussion / Artillery and AT-pieces
« on: April 26, 2007, 09:05:40 AM »
Hello everybody, as I have a plan to over time replace my plastic stuff with country-specific metal minatures I wondered about 2 pieces that seems to look very similar.
    You guys who play with both Artillery and AT-guns from GHQ or Skytrex for example, is it hard or easy to tell them apart on the board?

Daniel

19
Game Design / Re: Factories: Don't start with that?
« on: April 25, 2007, 07:24:55 PM »
The factories have a different role than in the other games you mention. It only raises your income, it does not govern were you may deploy your builds.

20
 :) yeah, I think I´ll get a viking long ship to represent the commandos  :)
   Thanx for the answers. Hm, it´s possible that the German player forgot about the possibility to move in the aircraft during the mech-phase. We sort of knew about it, but I think he maybe prioritized to cover Germany with the Luftwaffe. I don´t remember.
   Yes of course, I first thought mechattacks were limited in were they were going-not were they came from. So now, France will probably live 1 more turn . We just have to throw out the Italians from the mountains to get away from a surrender-roll.

Daniel

21
Hello, here comes a report from the first game held by our Swedish group. First a brief report of the few turns we managed to play as novices and then some questions.

First, everybody loved the game. Possibly the best game we ever played, and then we are only halfway of getting the rules right :) And a big hand to the rule-authors, not much to complain about. It was easy to look up the things I, as the rule nestor, didn´t remember. I think we only made some minor errors, rulewise, and of course some huge ones strategywise :)

We played without optional rules to start with. We stopped for the day after the Axis Summer 40 turn.
   The Japanese took it nice and slow and captured all chinese territories (except the ones that trigger war with a real enemy) with very few losses.
   Germany sank some convoys with their sub and merchant raider. Germany invaded Poland, Denmark and Norway on turn 1. A mistake since they couldn´t protect the fleet with airpower and the allies ganged up on the fleet and destroyed it except for a destroyer and transport. A destroyer managed to sink the german sub, but the attack on the raider failed. The allies also moved troops to Narvik.
   Turn 2 saw Netherlands and Belgium invaded, but the Belgians repulsed the Nazi horde and were after that promptly transformed into forts. The allies also kicked out the Germans from Norway.
   In the spring-turn Germany took Belgium and decided to mech-attack Burgundy where they took a big loss of 10 panzergrenadiers, 7 tanks and bomber & fighter without taking the territory. After some pep-talk he decided not to throw in the towel. Italy declared war; took Provance and sunk a British sub and damaged the carrier in the eastern med. The allies sunk the German transport in the Baltic with aircraft, reinforced BEF, took back Provance and reinforced the mediterranean fleets.
   In the summer turn Italy again took Provance and Germany decided to rail most of it´s army to Milan. Next turn he will be able to mech-attack into Paris with a huge pile of gray mayhem.



Questions:

Does the western allies really control the Gulf of Bothnia at the start of the game? God damn, it is a Swedish lake! :)

Siam, what does it mean that Japan can invade it without declaration of war? Does the 1 infantry fight or not?

French Africans, may they move and attack into Libya when Italy has declared war? Seems odd if they only would sit there. But then again, that was what they did at the Rhein river.

Daniel


22
Rules questions from first edition / Re: Minor allies fighters
« on: April 18, 2007, 05:59:29 AM »
Thanks, I think I understand. Well, if Germany goes after Russia from getgo and screen the western allies maybe France 42 could be achieved? Think I read that someone had tried that strategy in World in Flames. Sounds insane to me.

Yeah, Swedish fighter as a biplane, awful  >:( :D. After 130 years of peace "we" tried to have the best defense after the war instead before, hihi. A common saying in Swedish politics I am starting to get tired upon is "We are following the development" . I think it would be better to be leading it but that´s just me.  ;)

Daniel

23
Rules questions from first edition / Re: Minor allies fighters
« on: April 18, 2007, 01:46:05 AM »
But where is it in the rules? Just got the game so I maybe have missed it? Is the minor countries = pre42 others as named on the air chart?

Another thing regarding fighters is that on the chart it talks about French pre42 fighters and 42+fighters. But is this really the same unit? (since France hasn´t got an early war biplane)
     And the russian could begin building normal fighters earlier than pre1942 if it was attacked. Is the air chart assuming that it doesn´t get attacked and therfore isn´t able to build it until this date approx because of neutral build limits?

I guess I have an idea about the intentions regarding the russian fighter value, it just seems unclear since the chart mentions a date and the prerequisite to build normal fighters is not a date.

I hope you understand my swenglish :)

Daniel


24
Rules questions from first edition / Minor allies fighters
« on: April 17, 2007, 12:08:17 PM »
Hi, are the fighters for minor countriese supposed to be bi-planes/early war fighters`? Or is it just the Polish one?

Daniel

25
WWII discussion forum / Re: Soviet war entry
« on: April 04, 2007, 10:47:17 AM »
Either that Stalin thought he was missing out on the party if the western allies were looking to beat Germany.

Or that Hitler was beginning to make demands for surrounding countries Stalin couldn´t accept.

Or something completely else....

Daniel

26
Rules questions from first edition / Re: Number of stacks
« on: April 02, 2007, 06:38:51 AM »
Just to be sure. Is Japan unable to build AT-guns?

Daniel

27
Rules questions from first edition / Where is the atomic bomb?
« on: March 29, 2007, 07:35:58 AM »
Hi everybody, I was just wondering if there has been considered to make the US able to construct the bomb, since Germany get their wunder-weapons? If so, how would it work in this game?

Daniel

28
Rules questions from first edition / Re: Number of stacks
« on: March 26, 2007, 03:12:23 AM »
 :D,
yeah, I guess you have to start building early to be able to dominate the atlantic as Germany, ehh? Maybe some houserules letting Germany build some missile-carrying subs to stratbomb New York?  :)

Thanks for the answers, then I´m allright with what I got and the stuff I ordered from Skytrex and tumbling dice.

/Daniel

29
Rules questions from first edition / Re: Number of stacks
« on: March 26, 2007, 12:54:15 AM »
Yea, I have done the same thing I guess. I have A&A, A&A Pacific + a lot of xeno pieces + tabletactics. But my goal was to over time be able to have distinct pieces for every country.

But perhaps it is seldom that a country builds out every piece of a certain kind?

Daniel

30
Rules questions from first edition / Re: Number of stacks
« on: March 25, 2007, 08:27:52 PM »
Ok,
I thought it was some sort of country specific limit since each country doesn´t have the same amount of units. Some countries have special units and Japan doesnt get any AT-guns or med + heavy tanks for example.
    So if the german player would like to build a big fleet he can do that? Just throw in more battleships or carriers if he would like that? But not the type of units not listed; for example Heavy bombers?

Part of why I am asking is that I have ordered exactly the number of each unit listed, maybe I should get some more of each to be safe?

Thanks for the replies!!

Daniel

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