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Messages - georgemak1

Pages: 1 ... 13 14 [15]
211
Rules Questions & Clarifications / Re: 1941 set up
« on: September 09, 2014, 07:19:53 PM »
Thx for the quick reply Mark, I was asking with the current set up paying the  spring 41 scenario,  I dont see how can you conguer Greece in a turn, prob peloponnesus will have to wait till next turn, and prob star barb without a german leader in romania? Also if the ruhr gets strategically bombed for up to 2x its value(16pp) Ill have to deduct 16pp from germanys income next turn,right?

212
Rules Questions & Clarifications / Re: 1941 set up
« on: September 09, 2014, 07:31:07 AM »
Im getting ready to start my first ever game (Spring 41)and I have a few questions.
A) Do the countries start with any income at all from the previous turn(Winter 40) so they can build units on the initial phase step1? If not we skip and go straight to step 2(collect income)?
B) When you say oil or factory center can be bombed stratigically 2x their value, does it mean on  a 3 value oil center you can cause a 6PP damage each turn?
C) Cause declaring war is after ground movement, Russia will be eligible for their 15 strategic rail the turn following the declaration of war from Germany?
D) Do you guys usually start Barbarossa in Spring 41, without an attack from Romania, till you mop things up in Yugo and Greece, and can you possibly conquer Greece in a turn?

PS: Thats for now, thx in advance for any help. the game is amazing,congrats for everyone that helped developing it<  Ill post some pics online soon.

213
Rules Questions & Clarifications / Re: 1941 set up
« on: September 02, 2014, 05:14:39 AM »
Whats the starting income for the countries at spring 41, would be nice to have a number instead of counting erritories

214
Rules Questions & Clarifications / Re: 1941 set up
« on: September 02, 2014, 04:02:16 AM »
oh ok hat makes sense then, cause geece hasnt been conquered yet in spring 41, does the same ting applies for  yugoslavia?

215
Rules Questions & Clarifications / 1941 set up
« on: September 01, 2014, 02:08:10 PM »
In the 1941 set up I noticed there isnt any units designated for Epirus, Salonika nad Crete in Greece. There is only a couple Australian inf in peloponessus. Who owns these teritorries, and why there isnt and greek inf left?

216
Game Design / Re: German tank production
« on: September 01, 2014, 04:35:32 AM »
I think the way it is is fine too

217
Rules Questions & Clarifications / Re: Action/ Movement Phase questions
« on: August 28, 2014, 08:15:44 PM »
That makes very clear Mark, thx for the quick reply, stay tuned I may have a few more questions when I get this baby on my table.

218
Game Design / Re: German Leaders
« on: August 28, 2014, 08:13:33 PM »
So does anybody can do a new print out page so we can playtest the new leaders?

219
Rules Questions & Clarifications / Action/ Movement Phase questions
« on: August 28, 2014, 08:27:24 AM »
Ok I read the rules while Im waiting for my map to be delivered, and I have a few questions on how the chit draw works. I read the action/movement phase a few times but Im having a hard time understanding on how the movement and combat works, maybe this is partly that english is my second languange after all. So lets begin, you have 5 chits in the cup at the beginning of the turn(0-4). Example the axis player draws a 3, and the allies a 1. Now all the leaders that have an initiative of that number and higher get to move with all or some of the units , initiative winner first, right? Then what happens? If the leader and the unis move into an area with enemy units do they initiate a combat, or you draw another chit, and there is only one combat(max 4 rounds) once all the chits have been drawn? If not, leaders with an initiative value of 4and the units attach with them can initiate 5 combats  every turn?

220
Rules Questions & Clarifications / V-Rockets
« on: August 26, 2014, 06:28:02 PM »
I have a couple of questions on how he V-Rockets work? Are they a one time use weapon? What is their range? Do they get eliminated when the Allies control the area that they are stationed, and can attack them by air? Thx in advance.

221
Game Design / Re: German Leaders
« on: August 25, 2014, 05:50:26 AM »
Thx for the quick response Mark, anyone is willing to make a print out page with the new leaders and their new off/def values?

222
Game Design / Re: German Mechanized Artillery "Hummel & others"
« on: August 24, 2014, 03:29:55 PM »
I would try to impement tem in my game too, I think max of 1 is about right.

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