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Messages - Godleader

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1
After Action Reports / Playtesting / Re: Dec-Jan 2014 Game in CT
« on: January 21, 2014, 05:25:04 AM »
Thanks a lot  :D

2
After Action Reports / Playtesting / Re: Dec-Jan 2014 Game in CT
« on: January 20, 2014, 05:25:05 AM »
Ok thanks

3
After Action Reports / Playtesting / Re: Dec-Jan 2014 Game in CT
« on: January 19, 2014, 08:50:04 AM »
At which store you buy this landing ship? thank

4
After Action Reports / Playtesting / Re: Dec-Jan 2014 Game in CT
« on: January 02, 2014, 08:38:53 AM »
Has which store you find landing craft? thanks

5
Game Design / Re: Starvation (out of supply)
« on: August 26, 2013, 05:34:58 AM »
Darkman, your idea is good but i have in idea, every turn a unit surrender after the number of turn in the territory= the little food the troop find in plunder in that territory. For the ammunition the normal -1. Exemple in a territory with a one ipc value, units in this territory begin surrender 2 turn after the encirclement, one turn for the encirclement phase, and the other for the number on the territory. For a territory with no icp value, unit begin surrender on the first turn after the encirclement.
One unit every turn, the players chosen which unit i surrender.

6
The last idea need a rework to much unit surender with this rules.

7
I have a new optional rule for the supply. On the first turn is the normal penality. And on the second turn only the number of the territory in unit can survive. Example if a territory have 3, only 3 of all sort of unit can rest in that territory, with the normal penality. If the territory have no value every unit surender on turn 2. This not rule tested. But i feel is interesting

8
General Discussion / Re: Some thinking on Naval Movement
« on: November 26, 2012, 05:39:12 AM »
Is a super idea.

9
After Action Reports / Playtesting / Re: First play test whit oil rules
« on: November 25, 2012, 08:43:25 AM »
For the differents airplanes. Someone is for esthetic, for another is a new unit exemple on the Brit a have two medium bomber unit the Blenheim and the Wellington in this case is for esthetic of the game not a real unit. For the Brit the Blackburn Skua naval dive bomber is a new unit. I give you the stat after i have finished the list of new units, whit pleasure.

10
After Action Reports / Playtesting / Re: First play test whit oil rules
« on: November 17, 2012, 04:38:09 AM »
The first one in not relly clear

I post a new one:


11
After Action Reports / Playtesting / Re: First play test whit oil rules
« on: November 17, 2012, 02:33:53 AM »
Japs ready to go!!

12
After Action Reports / Playtesting / Re: First play test whit oil rules
« on: October 21, 2012, 06:35:28 AM »
Stat

Fighters 4-2/3-3 max build one, limit of four on the board cost 3+3+3.

Bomber (2)-3/4-4 max build one, limit of two on the board 3+3+3+3.

Minor can build planes: Romania, Hungary, Spain, Turkey, Greece, Finland, Poland.

For now i concentrate on the paint this rules is not tested.

13
After Action Reports / Playtesting / Re: First play test whit oil rules
« on: October 12, 2012, 10:55:56 AM »
The RAF


14
RULES (UPDATED APRIL 2018) / Re: Updated Soviet Country Chart
« on: October 09, 2012, 11:12:40 AM »
The sock infantry is the winterrized infantry?

15
After Action Reports / Playtesting / Re: First play test whit oil rules
« on: October 02, 2012, 05:17:38 AM »
You enderstand my opinion with the number of planes the priority is for fighter in this 44/45 not to bombers...

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