Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - aordolin

Pages: [1]
1
General Discussion / 2nd edition question
« on: February 20, 2015, 02:03:58 PM »
Apologies if I missed this somewhere but I couldn't find my answer in another of the other posts.

I own the 1st edition of the full game (Europe & Asia).  I was excited to see a 2nd edition and have downloaded the updated rules to take a look.  My question is how much of the materials from the 1st edition are usable with the new rule set.  Has the map been changed significantly?  Player Aid cards, Production charts, etc.  Will I need to buy the game in its entirety or is there some sort of upgrade kit?  Anyway thanks for any info you can give me and for a great game.  I have really enjoyed the game I own over the years.

2
Rules questions from first edition / Not another rules question
« on: February 24, 2007, 05:38:47 AM »
Ok here we go another round of questions or more request for clarification from my last game.

1) PP costs for amphib invasions, does this apply to every situation.  Say for example Vichy France falls, Madagascar unoccupied. If someone wanted to land a soldier there this is still considered an invasion?  I am assuming so but just want a clarification.

2) From my last game, Italy surrenders, The british occupy Sicily while the rest of the country is unoccupied because italian units are gone.  The British are allowed to take the country and add to their PP or are they conisidered Neutral and can only be occupied by the Germans and taken from them.  Also if German units are in italy when they surrender do they remain in the country or do they need to be retreated out.  I know the germans can retake it. 


3) a little confusion on 88s. If allied bombers fly over a territory containing 88s can they fire at those planes during the movement phase like AA guns? or can they only be deployed as AA guns if they are in the territory being attacked.

3
After action reports from first edition / Texas Game
« on: February 18, 2007, 04:01:56 PM »
Well this is our second attempt at the game.  We played our first game as more of a test for learning the rule system and such so I consider this our first real serious attempt.  Its just myself (Allies) and my brother Hans (Axis).  Hard getting people to commit at this time but we had a blast.  Hopefully we didnt make to many illegal moves heh.

So here we go!



[attachment deleted by admin]

4
Rules questions from first edition / Blue line in the Indian Ocean
« on: February 18, 2007, 01:02:41 PM »
1. Does this block the British from moving their transport and crusier in Sydney Harbor and ferrying over troops to east africa?  I couldnt find anything that said you couldnt only that the Americans could not cross any of the blue lines.  In our current game I have been moving soldiers over from Australia to africa.

2. I can place units in Canada as I would in the UK home territories at any time?  Just wanted to make sure this was right.

5
Rules questions from first edition / Rules Questions
« on: January 28, 2007, 03:17:02 AM »
Hopefully Im not asking this agian but couldnt find it in another thread and was unclear on how it was presented in the rulebook.

1) AA/88s when deployed as AA guns agianst planes are they forced to stay in that role for the entire battle or can they switch to ground support in a later combat round?  And once they fire their 3 shots they cannot fire anymore in other rounds at planes?  If deployed as AA can 88s be taken as armor casulaties?

2)  What happens to the transport and the units on the transport if they cannot disembark at the end of a turn?  For example, lets say the americans are assulting the west coast of africa, a naval battle must take place prior to the landing which the allies lose.  The americans cannot land the troops because enemy surface vessels are still in the zone and there are no friendly spaces they can retreat to.  What happens to the transport and any ships that were held back the support the invasion?  Does another sea battle take place with the remaining ships or do those ships have to retreat from the zone or do they remain contest in the zone until the next turn?

3) Submarine combat.. it says "submarines get to choose their targets when the opposing side has no destroyers present at the beginning of the round"  So to make sure I have this clear, if destoyers are present they would roll last and NOT be allowed to pick their targets.

4) Lend Lease, All the lease spots are marked up to x amount of PP, except the hump, far east and persian convoys.  3 for 2, 4 for 3, etc.  Is that the max number of lend lease PP that can be given as the other zones?  Or could you put 6PP on the hump for 4PP to china and so on?

5) Japanese Paratroopers, It states Japan doesnt pay for Amphib Invasions but it doesnt say anything about Paratroopers.  I get the impression that they dont since they are conspiciously not mentioned when discussing it.  However please clarify if they do or dont pay for para drops.

Another big issue came up while we were in our game today that we couldnt resolve and had to stop until we got an answer.  Ive reread the sections over and over and just not getting it.  The example given is alot like out situation however It doesnt seem to jive with what I read above it.

Attacking over rivers.  In this instance the Germans invaded France through Burgondy, where they had 4 Inf, 5 Forts, 2 tanks, 2 artillery, and AA Gun.  The Germans attacked with 10 Inf, 6 Panzers, 2 Bombers, 5 Fighters, Stuka.

So when the Germans cross the river they should only have 5 Inf available for the first round.  It says in the rules that remaining panzers, infantry ( I am assuming the 5 that were halved earlier) have an attack value of zero.  Basically this seems like there are no front line units for the aircraft to support because all remaining units have an attack value of "0".  It doesnt sound like any units would have been supported since all the remaining front line units had combat values of zero.  What would have exactly been allowed to attack?

*edit* I think I understand now I guess sleeping on it helped heh.  The 5 finfantry plus 5 of the 7 bombers/fighters could have supportted the  first round of combat.  correct?

6
General Discussion / Fortification Pieces
« on: January 21, 2007, 02:45:58 PM »
Well after alot of painting I am just about ready to start my first game :)  However there was one thing from the list sent out I couldnt figure out.  For the fortifications the list says to make from balsa wood.  I was wondering if someone could post a picture or give me some idea of how to make these without them looking well like a painted piece of balsa wood.  The pieces I see others using for fortifications dont look like anything I have from any of my existing games.  Last thing I need to put together.  Hopefully Ill have my game started next weekend assuming I can get everyone up to speed on the rules before then.

7
General Discussion / new player
« on: November 28, 2006, 04:05:47 PM »
Hey, I finally got around to purchasing this game.  I've had my eye on it for a year now.  Havent recieved it yet but everything Ive seen and heard looks fabulious.  Been a veteran of Axis and Allies since the MB version and have played just about every vairent thats come out and hope this gets out to me quick!

Ive been reading through the forums and seems everyone (who posts regularly) is in the NE or michigan area.  Are there any players in the south? (Im in Houston) 

Pages: [1]