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Topics - sleipner

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1
Rules questions from first edition / questions on neutral supply
« on: April 10, 2009, 11:54:36 AM »
Hi, a couple of questions:
     
Regarding supply and neutral major powers.
     In the rules, it states that Italy and Japan can trace supply through western allied waters and vice versa. But how does it work with Germany and Russia while Russia is neutral? Since nothing is written (I think) about it, are the Finns out of supply if Germany doesnīt control the sea zones in the baltic?   
     Can an active power trace supply through a (same side) neutral powerīs sea zones? We have understood that you canīt. Our example is when Italy stays neutral, can the German Vichy areas get supply through neutral waters? It gets weird if the enemies England and Germany gets supply through the same zones. If allowed, wouldnīt it be a reason to let England DoW Italy?
     
Another thing: we canīt find anything in the rules regarding the blue line in the baltic. So we have allowed the russian to move out of it and take control of the northern baltic sea zone. Is this correct?

thanx again for a wonderful game

Daniel 

2
Game Design / shore bombardment
« on: February 25, 2009, 07:31:32 AM »
Hi all. We have been able to play several games this winter, usually with me as the allied player and often I seem to be able to stop the Axis from taking France or at least postpone itīs fall long enough to be able to win the first time victory points are checked. Since I have more experience then my opponents I still hope that with more games played, the other players should be able to knock France out quicker so a longer, more enjoyable game can be played. I donīt know if I do something special with the allies (guard London, the convoy areas, Cairo and then everything else to France when playing the Brits) except perhaps massive shore bombardment.
   I wonder what you more experienced player have to say about it? I feel that it gets a little to powerful maybe? I donīt see any reason for the allied player not to do a massive attack at either Belgium,  Netherlands, Ruhr or Denmark in some of the first turns just to sabotage the germans. Is it not to cheap/easy to invade with 1 inf and maybe some more over land and then use most of the combined British/French fleets to shore bombard? You get a LOT of dices to throw without risking much of casualties. And you really should use/risk the French fleet as much as possible before they surrender. Even the risk of a german attack on the fleet with Luftwaffe seems worth it if you somehow stop/reduce their advance into France. The allies have a couple of aircraft to reduce the attack and of course withdraws after the first bombing run. Plus the effect of having lured the Luftwaffe from the urgent land battle make it attractive.
    Soooooo, what do you say?

Daniel

3
Rules questions from first edition / US convoy damage
« on: February 02, 2009, 05:32:36 AM »
Hi, I donīt seem to find an answer so here I go:
Is all the US mainland economy (considered production centers - 94 PP) safe from convoy damage or only the 3 on-map areas which total 45 PP?

cheers

Daniel

4
Rules questions from first edition / Control at gamestart
« on: August 21, 2007, 08:47:20 AM »
Is it correct assumed by me that Britain doesnīt control the parts of Persia and Iraq it doesnt have units in at the start of the game?

Daniel

5
Hi, my question regards what comes first when no destroyer is present. Is it the submarine sneak-attack or aircraft bombing? I read 2 different explanations on the page, one saying bombing is first and one that the subs shot preceeds aircraft.

Daniel

6
General Discussion / Artillery and AT-pieces
« on: April 26, 2007, 09:05:40 AM »
Hello everybody, as I have a plan to over time replace my plastic stuff with country-specific metal minatures I wondered about 2 pieces that seems to look very similar.
    You guys who play with both Artillery and AT-guns from GHQ or Skytrex for example, is it hard or easy to tell them apart on the board?

Daniel

7
Hello, here comes a report from the first game held by our Swedish group. First a brief report of the few turns we managed to play as novices and then some questions.

First, everybody loved the game. Possibly the best game we ever played, and then we are only halfway of getting the rules right :) And a big hand to the rule-authors, not much to complain about. It was easy to look up the things I, as the rule nestor, didnīt remember. I think we only made some minor errors, rulewise, and of course some huge ones strategywise :)

We played without optional rules to start with. We stopped for the day after the Axis Summer 40 turn.
   The Japanese took it nice and slow and captured all chinese territories (except the ones that trigger war with a real enemy) with very few losses.
   Germany sank some convoys with their sub and merchant raider. Germany invaded Poland, Denmark and Norway on turn 1. A mistake since they couldnīt protect the fleet with airpower and the allies ganged up on the fleet and destroyed it except for a destroyer and transport. A destroyer managed to sink the german sub, but the attack on the raider failed. The allies also moved troops to Narvik.
   Turn 2 saw Netherlands and Belgium invaded, but the Belgians repulsed the Nazi horde and were after that promptly transformed into forts. The allies also kicked out the Germans from Norway.
   In the spring-turn Germany took Belgium and decided to mech-attack Burgundy where they took a big loss of 10 panzergrenadiers, 7 tanks and bomber & fighter without taking the territory. After some pep-talk he decided not to throw in the towel. Italy declared war; took Provance and sunk a British sub and damaged the carrier in the eastern med. The allies sunk the German transport in the Baltic with aircraft, reinforced BEF, took back Provance and reinforced the mediterranean fleets.
   In the summer turn Italy again took Provance and Germany decided to rail most of itīs army to Milan. Next turn he will be able to mech-attack into Paris with a huge pile of gray mayhem.



Questions:

Does the western allies really control the Gulf of Bothnia at the start of the game? God damn, it is a Swedish lake! :)

Siam, what does it mean that Japan can invade it without declaration of war? Does the 1 infantry fight or not?

French Africans, may they move and attack into Libya when Italy has declared war? Seems odd if they only would sit there. But then again, that was what they did at the Rhein river.

Daniel


8
Rules questions from first edition / Minor allies fighters
« on: April 17, 2007, 12:08:17 PM »
Hi, are the fighters for minor countriese supposed to be bi-planes/early war fighters`? Or is it just the Polish one?

Daniel

9
Rules questions from first edition / Where is the atomic bomb?
« on: March 29, 2007, 07:35:58 AM »
Hi everybody, I was just wondering if there has been considered to make the US able to construct the bomb, since Germany get their wunder-weapons? If so, how would it work in this game?

Daniel

10
Rules questions from first edition / Number of stacks
« on: March 25, 2007, 02:41:42 AM »
Hi, are the  number of each units in the unit manifest the maximum number of stacks of that unit that each country can field?
 
Daniel

11
Rules questions from first edition / French medium tank
« on: March 19, 2007, 04:43:13 AM »
Hi, read through the rules and didnīt find when France can begin to build medium tanks. Have I missed something?
(i havenīt bought the game yet, are painting up my old xeno/A&A stuff and ordering the missing miniatures, then I will go for the map - so it is maybe on some chart that comes with the game?).

Daniel

12
Game Design / War entries
« on: July 29, 2006, 07:01:20 AM »
Hi,
how does the US and Russian entries to the war work?
Fixed date or flexible start via entry levels?
In what ways can the neutrals join?
Are there any technology development?

Daniel

13
General Discussion / The map
« on: May 18, 2006, 03:15:44 AM »
Hello, I wonder if the map is laminated and in what kind of materiel it is printed upon?

Daniel

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