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Messages - sleipner

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1
Ok. Thanks!

2
Is the economic attack a one-time thing or possible to do each turn?

3
Rules questions from first edition / Re: questions on neutral supply
« on: April 12, 2009, 03:43:43 AM »
thanx!

Something else I forgot to ask, is it possible to move naval units through the Sakhalin straight if you donīt control the land areas? And shouldnīt this strait be possible to move land units across (since there are arrows printed)?

Daniel

4
Rules questions from first edition / questions on neutral supply
« on: April 10, 2009, 11:54:36 AM »
Hi, a couple of questions:
     
Regarding supply and neutral major powers.
     In the rules, it states that Italy and Japan can trace supply through western allied waters and vice versa. But how does it work with Germany and Russia while Russia is neutral? Since nothing is written (I think) about it, are the Finns out of supply if Germany doesnīt control the sea zones in the baltic?   
     Can an active power trace supply through a (same side) neutral powerīs sea zones? We have understood that you canīt. Our example is when Italy stays neutral, can the German Vichy areas get supply through neutral waters? It gets weird if the enemies England and Germany gets supply through the same zones. If allowed, wouldnīt it be a reason to let England DoW Italy?
     
Another thing: we canīt find anything in the rules regarding the blue line in the baltic. So we have allowed the russian to move out of it and take control of the northern baltic sea zone. Is this correct?

thanx again for a wonderful game

Daniel 

5
Game Design / shore bombardment
« on: February 25, 2009, 07:31:32 AM »
Hi all. We have been able to play several games this winter, usually with me as the allied player and often I seem to be able to stop the Axis from taking France or at least postpone itīs fall long enough to be able to win the first time victory points are checked. Since I have more experience then my opponents I still hope that with more games played, the other players should be able to knock France out quicker so a longer, more enjoyable game can be played. I donīt know if I do something special with the allies (guard London, the convoy areas, Cairo and then everything else to France when playing the Brits) except perhaps massive shore bombardment.
   I wonder what you more experienced player have to say about it? I feel that it gets a little to powerful maybe? I donīt see any reason for the allied player not to do a massive attack at either Belgium,  Netherlands, Ruhr or Denmark in some of the first turns just to sabotage the germans. Is it not to cheap/easy to invade with 1 inf and maybe some more over land and then use most of the combined British/French fleets to shore bombard? You get a LOT of dices to throw without risking much of casualties. And you really should use/risk the French fleet as much as possible before they surrender. Even the risk of a german attack on the fleet with Luftwaffe seems worth it if you somehow stop/reduce their advance into France. The allies have a couple of aircraft to reduce the attack and of course withdraws after the first bombing run. Plus the effect of having lured the Luftwaffe from the urgent land battle make it attractive.
    Soooooo, what do you say?

Daniel

6
Rules questions from first edition / Re: US convoy damage
« on: February 04, 2009, 03:50:59 AM »
Ok. thanks!!

7
Rules questions from first edition / Re: US convoy damage
« on: February 03, 2009, 12:18:49 AM »
Hi John, I think I am confused  :-[. Page 26 says first that "convoy damage cannot exceed the PP value of production centers". For Japan, I interpret this as max 8 PP of damage. And that would be like your post about USA, max 45 PP = the value of on-map prod center areas.

Then in the example below, it says that Japan cannot be reduced below the 8 PP of production centers. This I interpret as Japan will always have 8 PP (unless it get bombed or loses production areas). To me that becomes contradictory statements. First it is mentioned how much damage you can do and in the example how much you canīt do convoy damage.

For example, Japan have an area income of 25 PP. In the rule case Japan will have at least 25-8=17 PP (unless losing areas or bombed) and in example case at least 8 PP.

I am a foreigner so I guess I have misunderstood something here. Hope you can help me. Another thing is that the US east coast convoy zone has a max damage of 50 PP. Why so if the total possible damage to US would be 45? I hope I doesnīt sound critical, only curious.

cheers
Daniel

8
Rules questions from first edition / US convoy damage
« on: February 02, 2009, 05:32:36 AM »
Hi, I donīt seem to find an answer so here I go:
Is all the US mainland economy (considered production centers - 94 PP) safe from convoy damage or only the 3 on-map areas which total 45 PP?

cheers

Daniel

9
Game Design / Re: A couple of rules ideas
« on: January 21, 2009, 02:52:30 AM »
Hi, another way to go regarding Home Guard etc. could be to say that flagged terrritories has a notional unit (yes, I too come from a WiF background) with a defense value equal to the PP value of the territory.
     So 1-5 is what to roll equal or under for a hit, a 6 equals a hit, more than 6 equals a hit + a chance for one more. So for Ruhr, it is 1 hit and 1-4 for one more. This unit could not be taken for losses and fires only in the first combat round and only the first time the area is attacked.
 
Positive: no more units needed and restricted influence in combat with many units (except perhaps US that has few and high-numbered areas, maybe max out at 10?)
Negative: remember which area that has used itīs notional unit. Especially in Russia if the war goes back and forth will be troublesome I guess. Anyway, only a suggestion.

Daniel

10
Game Design / Re: Minors and Supply
« on: May 21, 2008, 03:01:59 AM »
Hi, what about the case if the units are destroyed in combat?

DD

11
Rules questions from first edition / Re: Control at gamestart
« on: August 22, 2007, 04:47:19 AM »
Okay, I guess it in some remote way can affect the british supply situation if enemy vessels take control of the sea zones outside (if he doesnīt take the empty areas he canīt trace supply to india and away or africa and away home)

Daniel

12
Rules questions from first edition / Control at gamestart
« on: August 21, 2007, 08:47:20 AM »
Is it correct assumed by me that Britain doesnīt control the parts of Persia and Iraq it doesnt have units in at the start of the game?

Daniel

13
Hi, my question regards what comes first when no destroyer is present. Is it the submarine sneak-attack or aircraft bombing? I read 2 different explanations on the page, one saying bombing is first and one that the subs shot preceeds aircraft.

Daniel

14
Rules questions from first edition / Re: Minor allies fighters
« on: May 15, 2007, 10:15:16 AM »
oh, thanx

15
Rules questions from first edition / Re: Minor allies fighters
« on: May 15, 2007, 06:55:20 AM »
Well, one more question. I noticed after our new gameīs first session that Japan isnīt mentioned on the air-combat chart to have an air-to-air value of 3 from the beginning. Is this really correct? I have always thought that the Japanese fighters were better than the allied ones until late in the war.

Daniel

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