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WWII: Struggle for Europe____WWII: Struggle for Asia => Game Design => Topic started by: Mark on September 17, 2015, 07:50:26 AM

Title: Sea zone control does not impede non-combat movement - only supply
Post by: Mark on September 17, 2015, 07:50:26 AM
considering the change in this rule as well (discussed elsewhere):

Quote
20.1.1 Naval units may move tactically (4 spaces) or strategically (8 spaces) on this phase, but must end their movement back at a friendly owned port or in a sea zone containing a replenishment ship naval unit (discussed below).  Naval units may not remain at sea (unless it contains a replenishment ship) at the conclusion of this phase. Naval units may move through enemy controlled and enemy occupied sea zones on this phase to get back to a friendly port.
Title: Re: Sea zone control does not impede non-combat movement - only supply
Post by: John D. on September 17, 2015, 08:52:57 AM
Specify that the replenishment ship needs to be able to provide supply to the units paired with it. In other words the replenishment ship can't be empty -
Title: Re: Sea zone control does not impede non-combat movement - only supply
Post by: Darkman on September 17, 2015, 07:50:57 PM
Good change .. I will try it together with my Proposed Advanced naval rules