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WWII: Struggle for Europe____WWII: Struggle for Asia => General Discussion => Topic started by: kriegspieler7 on November 21, 2007, 12:11:00 PM

Title: Added Optional Rules and Pieces
Post by: kriegspieler7 on November 21, 2007, 12:11:00 PM
Greetings Grognards!

Mark and John, I was wondering if while you're working on an advanced WW2:  The Struggle . . ., how about getting a list going on one or another of the topics with possible additional/optional rules and pieces so that players could print them out and add them to their rules and then when their group plays, they can have mutually agreed to options.  Yes, I know various groups around the country have various rules, but this would help standardize some of them as well as provide options if you have any sort of tournement play. 

I've made some before,  and I have another one to add: 2 types of subs.
One type is coastal and can only operate in seazones either adjacent to or 2 zones from land, costing less than that listed.  And one type is ocean going, and can  go across the ocean to attack targets on the other side, each piece at full cost.

Yes, this might go with and Advanced WW2:tS, or it may just go on a list of optional rules which can be used with the basic game.  Just a thought.
Title: Re: Added Optional Rules and Pieces
Post by: John D. on November 23, 2007, 10:15:21 AM
I think that some of the rules that are being developed for the advanced game will be applied to the basic game just because they work well. At some point there will be a rules updated for the basic game. We still have some playtesting work to do...

John
Title: Re: Added Optional Rules and Pieces
Post by: kriegspieler7 on November 23, 2007, 05:51:51 PM
Thanks John!

Maybe before the end of 2008 we'll see that accomplishment, heh?  Or is it too soon to get in a completion date?
Title: Re: Added Optional Rules and Pieces
Post by: John D. on November 24, 2007, 07:31:19 AM
Yes- earlier than that I hope... :)
Title: Re: Added Optional Rules and Pieces
Post by: kriegspieler7 on October 03, 2008, 05:38:15 AM
Greetings John and Company!

Well, you still might not get it done b4 the end of 2K8.  But that's okay.  It really is.

I've been doing some thinking and wondering if and since the rules are being updated for tS4E&A (regular game, not advanced), would it be possible for you and Mark to throw us a bone or two regarding changes in the game (--or maybe 3-4)? ;D  It must have been quite a job to get this all together in the 1st place.  I hope the "tweaks" went a lot smoother.  And, if you want to wait until they're all done and all available too, I can live with that.

And, I've visited other blogs/sites with discussion groups on them.  I found one that had a directory to locate items that were previously discussed/addressed.  It saved a lot of searching by those (namely me! :D) who were looking for a topic.  Do you have a "Tecky Guru" to maybe do that for this website too?  Or would that be too costy?

Just an acknowlegement would be sufficient.  Thanks.

Title: Re: Added Optional Rules and Pieces
Post by: Yoper on October 09, 2008, 05:30:16 AM
Well, you still might not get it done b4 the end of 2K8.  But that's okay.  It really is.

Just an acknowlegement would be sufficient.  Thanks.

Testing.  Testing.  1.  2.  3.  Testing.

Is there a problem?

John might eventually answer, but Mark is very busy these days.  Globetrotting around the world will do that.

Craig
Title: Re: Added Optional Rules and Pieces
Post by: kriegspieler7 on October 09, 2008, 07:14:14 AM
No problem, Craig.  Just wondering if anyone was out there to check the emails.  And, Eureka!, there is!
How goes The Struggle . . . with your group of gamers?
And, might you be the Tekky Guru?

kriegspieler7
Title: Re: Added Optional Rules and Pieces
Post by: John D. on October 09, 2008, 10:40:35 AM
Ok - checking in - we are just about done with the new rules set - we have just begun to work on the Pacific part and have playtested it once to everyone's delight BUT 1 playtest is not enough...

Mark is away again for a few weeks  :)

We are getting things together slowly but surely. The game really is amazing - it could not have been done without everyone's input!   :) 8)

John

Title: Re: Added Optional Rules and Pieces
Post by: kriegspieler7 on October 09, 2008, 03:16:42 PM
Thank you, John!  We look forward to your developments with baited breath.
kriegspieler7
Title: Re: Added Optional Rules and Pieces
Post by: Yoper on October 10, 2008, 02:18:13 AM
How goes The Struggle . . . with your group of gamers?

We haven't played in a long time.  We might start up again, but our fourth is dealing with family issue.  It makes it tough to play when one person has to be all the Axis.

And, might you be the Tekky Guru?

Hell no!  :o :o :o :o

Not me.

Craig
Title: Re: Added Optional Rules and Pieces
Post by: John D. on October 10, 2008, 12:44:52 PM
Yes - There is a lot of activity (family, work, etc) with everyone so we can not always play as much but it gives us something to look forward to!  ;D

Title: Re: Added Optional Rules and Pieces
Post by: Mark on October 10, 2008, 01:44:55 PM
Yeah - sorry for the lack of activity recently - I have been travelling a lot this Summer.  I'm actually sitting in the Tokyo Narita airport right now waiting for my flight home.  I think it is kind of cool that these Japan Airlines Jets still have the same red dot sun on there wings. . . .
Title: Re: Added Optional Rules and Pieces
Post by: RandR on October 13, 2008, 04:12:06 PM
Did any honorable ancestors give you some advice on how to run Japan and win the war?
Title: Re: Added Optional Rules and Pieces
Post by: qxxx on September 16, 2009, 08:18:41 AM
I wanted to add, another rule change I use -

The production centers can only produce units equal to the number in the square
Title: Re: Added Optional Rules and Pieces
Post by: kriegspieler7 on September 16, 2009, 02:01:32 PM
Interesting. 
Is that for all sorts of units, like 3 in a square and three infantry, or no more than three units total?  And how's that work for you?
Title: Re: Added Optional Rules and Pieces
Post by: qxxx on September 17, 2009, 02:15:56 AM
That is total units

The only exception is Eastern Canada, because of the +1 infantry build

ken
Title: Re: Added Optional Rules and Pieces
Post by: Mark on September 18, 2009, 06:37:56 AM
How tough does this make it for the Russians?  I can see everyone else living with this - but it has got to be tough on the Russians with their manufactuing all spread out - would think it would be easier to knock out Leningrad or Moscow
Title: Re: Added Optional Rules and Pieces
Post by: qxxx on September 22, 2009, 03:39:48 AM
The russians have it the easiest because they have production centers everywhere, and they have the most rail capacity.

The Results of the game at FenCon VI - The Allies in Spring 42

The tension level rule where Russia gains a card at the end of their turn is to strong, needs to be modified or dropped.
This enabled the Russians to attack on turn 8, the same turn as US (fantastic card draw for US player). This decimated the german forces in the east, and took a lot of heat off the brits, who were struggling to hold Cairo, Gibraltar, and the Homeland.
Title: Re: Added Optional Rules and Pieces
Post by: Bobsalt on October 05, 2009, 05:23:17 AM
The russians have it the easiest because they have production centers everywhere, and they have the most rail capacity.

The Results of the game at FenCon VI - The Allies in Spring 42

The tension level rule where Russia gains a card at the end of their turn is to strong, needs to be modified or dropped.
This enabled the Russians to attack on turn 8, the same turn as US (fantastic card draw for US player). This decimated the german forces in the east, and took a lot of heat off the brits, who were struggling to hold Cairo, Gibraltar, and the Homeland.
The rules for varied entry for the US and USSR are on the right track, but in my opinion still need work. As they are now the Russians can get in too quickly; the US not quickly enough. In our last three games the earliest US entry was fall 1942; the other two were spring and summer 1943.

I'd like to see an approach similar to World in Flames, where US entry is determined by events in the game and can even influence their own entry.
Title: Re: Added Optional Rules and Pieces
Post by: qxxx on October 05, 2009, 05:55:54 AM
in my last 3 games the US (had great card draws) entered early (turn 8, 9, and 10) the Russians were attacked in 2 of the 3 games; however they were not close to being able to declare war in 2 of the 3 games (not at tension level 1 yet in one) ;however we changed the card draw to eliminate the end of turn draw for maintaining tension level 1 minimums in the one game they weren't at tension level 1 yet (bad card draws that game). I think the russians are more on track with the elimination of the end turn card draw. It forces them to build more factories, just like the US to have the option of declaring war before being attacked.    I have yet to see a bad card draw for the US since we started playing with tension levels - that is one of the reasons why I changed the Japaneese Production #s in the startup. This has helped to bring more balance in the pacific.
ken
Title: Re: Added Optional Rules and Pieces
Post by: Bobsalt on October 06, 2009, 03:22:13 AM
in my last 3 games the US (had great card draws) entered early (turn 8, 9, and 10) the Russians were attacked in 2 of the 3 games; however they were not close to being able to declare war in 2 of the 3 games (not at tension level 1 yet in one) ;however we changed the card draw to eliminate the end of turn draw for maintaining tension level 1 minimums in the one game they weren't at tension level 1 yet (bad card draws that game). I think the russians are more on track with the elimination of the end turn card draw. It forces them to build more factories, just like the US to have the option of declaring war before being attacked.    I have yet to see a bad card draw for the US since we started playing with tension levels - that is one of the reasons why I changed the Japaneese Production #s in the startup. This has helped to bring more balance in the pacific.
ken
Ha! Bad card draws for the US are the rule in our games. In our last game Peter was the US and drew all four of the 2's.

I'd be interested in seeing what one of your games looks like. In our games Japan always has far more equipment on the map when they go to war than they could ever have dreamed of historically, which has skewed the game balance in favor of the Axis.