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Topics - Citadel

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Game Design / June 2012 Possible changes
« on: June 05, 2012, 10:36:43 AM »
On the ride back from Origins some ideas were thrown around.

1. Remove the 'zero' 0 turn/phase chit. It may save time. Leaderless armies move on the 1 draw.

2. Air units no longer longrange move during regular turns. They only move their move value 2fighters and 3 bombers/longrange fighters, and then only move 1 during mech phase. Then adding a land air phase for the air units to return to prior friendly landings.

3. Support units can fire on support enemy units. A negative modifiers being placed on this type of firing/attack in favor of the recipient.

4. Air units bomb support and reserve units with a negative modifier as above.

5. Naval units out of supply must move to regain supply unless through ZOC or enemy fleets. Something like that.

6. Naval units cannot voluntarily move out of supply unless the conclusion of the move places the units in supply. Something like that.

7. Uboats that shoot are then given an out of supply marker.

8. The turn after the Fall of France or when determining Vichy status (for ease of play) the German player receives a free subpen unit to be placed immediately on the place builds phase.

One idea I have is .....

When a country is conquered for the first time by Axis, the victor receives a certain amount of PP's.

When a fleet loses a battle it must retreat to port

An idea to speed play may be an "Overrun" rule.

An idea to promote combined arms maybe...

instead of a force with mech vs a force without mech receiving +2 with mech units

A force with artillery, air,a commander and mech vs one without receives a +1 for all front line units.

Make 88's able to fill the Artillery role.

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General Discussion / Need a fix!!!
« on: May 11, 2012, 12:51:32 PM »
This is crazy I am feeling like I have to play this game soon...I can't wait till Origins!!!

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General Discussion / 2012 Origins
« on: May 08, 2012, 12:57:48 PM »
Well the game is full.... BRAVO!

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Reviews / Unique
« on: May 08, 2012, 12:10:28 PM »
There are many aspects of the game I enjoy. The mapboard is simply Awesome. Area locations are well thought out especially for Sea Campaigns. I have found the Initiative aspect of the game thrilling and enjoyable unless of course it means I lose an army. I have played often enough to see that either side has a chance to win and there is a large amount of room for surprising the enemy even though it is not a 'blind' game. I enjoyed raising the Japanese flag in Tahiti and wasted many good German troops assaulting the French. I am not forced to play historically but find that veering too far off course will penalize me in the end. Spain is conquerable but at too great of cost. A good solid map, variable initiative, and even the use of commanders puts this game as my best in my collection. As with A&A I am able to mod the rules to how my friends and I prefer. Mark and John have been fantastic keepers of the faith in their product.

Thanks guys!

Craig Tower
Mass. USA

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