Nice concept. Just remember, we're trying to keep the rules simple so it can be played in 1 day. Let's do a what if here. Let's say the British do a night bombing and go back to the LONDON territory. The Germans decide to bomb the London territory with Stukas the following turn during a daylight raid. Since the bombers were used last night, they can't fight nor can they retreat. Therefore, the Stukas should have an automatic hit if it got through the AA & any British fighters. Catching enemy aircraft on the ground was always better than an aerial dogfight. You could also do something similar to the attacks on ships to see if the hit was critical or not by having a die roll done to see if the aircraft was destroyed or damaged by having a 1-4 as destroyed with a 5 or 6 having that aircraft placed back on the production chart where you have to spend 1 turn of production to repair it just like a damaged ship. We can keep adding additional what ifs all we want and that will start bogging the game down.