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Messages - Uncle Joe

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31
Strategy Tips / Re: U.S.
« on: March 25, 2006, 04:32:52 AM »
I think the best US builds look something like the following (barring some disaster somewhere)

Winter 39:Â  Â  Â 2 Factories, a fighter, 1 infantry, 6 pts LL
Spring 40:Â  Â  Â  2 Factories, a fighter, 1 infantry, 6 pts LL
Summer 40:Â  Â 2 Factories, a fighter, 1 infantry, 6 pts LL
Fall 40:Â  Â  Â  Â  Â  Â Finish 2 Factories, a fighter, 1 infantry, 6 pts. LL
Winter 40:Â  Â  Â  3 Factories, a fighter, 6 pts LL
Spring 41:Â  Â  Â  3 Factories, a fighter, 6 pts LL
Summer 41:Â  Â 3 Factories, 10 pts LL
Fall 41:Â  Â  Â  Â  Â  Finish 3 Factories, 10 pts LL
Winter 41: (at war)Â  4 fighters, 2 infantry, transport, 4 pts LL

Most of the Lend Lease goes to Britain and all of the builds go to the Pacific.
In this way a constant flow of lend lease goes to England and it increases about the same time the Uboat war increases - making up for u-boat losses and keeping British production constant in the mid to upper 30's throughout 40 and 41.

Additionally, The US can do something in the Pacific quickly, bringing all of their fighters to bear there in the Winter, they would have 6 total fighters - enough to fight Japanese carrier planes.  They would also have enough infantry to garrsion important islands making the Japanese expansion much more difficult.

Once at war, US 1942 builds look something like this:
25 pts: LL to UK and Russia
32 pts: 8 fighters (4 out each turn)
18Pts:  6 infantry
15Pts:  3 transports
12 Pts: 4 destroyers
8 Pts:   2 Subs (one each turn)
Remaining points go to tanks, artillery, bombers and carriers as needed.


32
General Discussion / Re: Hey Mark
« on: March 23, 2006, 04:38:47 AM »
Can't wait for ORIGINS - already got my hotel booked. . .

Are you planning on running the 41 game or the whole war from Sept 39 on  one or two days?  Let me know what days your planning on running the 39 game so I can plan the rest of my schedule.  ;D


33
Game Design / Re: d12 conversion
« on: March 16, 2006, 02:33:55 PM »
 ??? I think the d6 version works just fine for the game.  Don't make it more complicated if you don't have to. ;)


34
Reviews / Outstanding game
« on: March 06, 2006, 07:10:49 AM »
This is really an outstanding game. 
It is not perfect, but no game is perfect for everyone and it is not too difficult to make tweaks so that it fits your group's little preferences.

What i truly like about this game is the more or less historical boundaries.  The victory conditions, builds, general strategies fit in perfectly with WWII.  No mad tank rushes for Moscow, no rolling right over China, Russia is a huge menace and the Eastern front is truly EPIC.  The Royal Navy and RAF play their important roles, the U-Boat war can be extremely threatening and a war winner for the Germans, island hopping and flat tops are the keys to victory in the Pacific - its all there. . .

If you have 5-6 guys who love to play WW2 games like this - have a basement or a room where you can set it up (while the map is 3 by 8 feet - you actually need some more space for the country charts) and you meet regularly or have a FULL day to play (the game takes at least 12 and up to 18 hours to play) - this game is for you!

Outstanding job - look forward to playing you at Origins!


35
WWII discussion forum / Re: Greatest Axis Blunder
« on: December 08, 2005, 08:44:39 AM »
Wasn't that the point of the whole war tho?  No Lebensraum, no destroy bolshevism = no war, right?

36
Rules questions from first edition / Re: Naval Rules
« on: November 30, 2005, 06:00:56 AM »
If an enemy navy moves into a sea zone that only contains my sub, does it trigger combat?  Or can the enemy navy move right on through?  Also, can enemy ships strategically move through sea zones containing my subs?

Same thing goes for transports.  Can an enemy navy move into or through a sea zone that only contains my tansports without triggering a naval battle?  Even if I have air units adjacent to the transport?
 ???

37
Strategy Tips / Re: Japan--General Strategy
« on: November 08, 2005, 02:59:03 PM »
How important are carriers for the Japanese?  Do they need to build a third carrier group before going to war with the U.S.?


JS

38
Strategy Tips / Russia
« on: November 03, 2005, 03:40:32 PM »
So, What is a good strategy for the Soviet Union?

JS

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