OK - just so you know, we've been listening and gathering all these great ideas and here is an initial take on where we are at on planes - using a d12 system rather than d6.
Mounting the miniatures on counters helps a lot - as you can put values right on the base (counter) and then paint your miniatures however you want.
So for planes - the values on the base counters are: Upper left: Air-to-Air value; Upper right: Range; Bottom Left Ground Support; Bottom Right: Naval bombing.
The air to air battleboard just has a table printed on it. It is the delta between air to air value. So if you have a "6" value plane shooting at a "5" value plane - you roll your d12 on the +1 column - get it?
"R" results are returns.
Airbase capacities: I agree. We have been playtesting that factory spaces have a capacity of 5 air units, circle production value territories 3 air units and no PP territories 1 air unit. This can be expanded by building airbases.
Now we have only playtested the airbase capacity ideas on a bigger europe map - have not determined if there are any pitfalls using it on the WW struggle of Europe and Asia map.
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