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WWII: Struggle for Europe____WWII: Struggle for Asia => Game Design => Topic started by: Mark on May 29, 2008, 05:41:47 AM

Title: Air unit ideas and topics addressed
Post by: Mark on May 29, 2008, 05:41:47 AM
OK - just so you know, we've been listening and gathering all these great ideas and here is an initial take on where we are at on planes - using a d12 system rather than d6.

Mounting the miniatures on counters helps a lot - as you can put values right on the base (counter) and then paint your miniatures however you want.

So for planes - the values on the base counters are: Upper left: Air-to-Air value; Upper right: Range; Bottom Left Ground Support; Bottom Right: Naval bombing.

The air to air battleboard just has a table printed on it.  It is the delta between air to air value.  So if you have a "6" value plane shooting at a "5" value plane - you roll your d12 on the +1 column - get it?

"R" results are returns.

Airbase capacities: I agree.  We have been playtesting that factory spaces have a capacity of 5 air units, circle production value territories 3 air units and no PP territories 1 air unit.  This can be expanded by building airbases.

Now we have only playtested the airbase capacity ideas on a bigger europe map - have not determined if there are any pitfalls using it on the WW struggle of Europe and Asia map.

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Title: Re: Air unit ideas and topics addressed
Post by: kriegspieler7 on May 29, 2008, 03:55:39 PM
Excellent idea re: air unit limits.  Makes a lot of sense and is simple to both grasp and implement. 

Kudos 2 U guys!