Yoper - I am sorry this hapenned to you guys
. It looks like it was shaping up to be a really good game too.
Certainly the victory conditions could be scaled wider to force a game to last longer. But to start things at 28 and 42 has worked fairly well so far. (At one point there was serious discussion that the low end should be raised to 30 - glad we did not do that!). I think if the Axis don't have a VP level in the 30's at this stage of the game that they are going to lose it eventually - so a victory level of 28 limits prolonging the agony - but there are always exceptions, and given what happened on the Russian front you guys may have proved the exception to the rule.
I still believe the game allows a lot of flexibility - I have seen the Germans win by taking out Russia, taking the Middle East, taking Spain and Gibraltar or taking out the UK - or even hanging on until the end. I have seen the Japanese win a number of different ways too.
I think, where the game is fairly unforgiving though is when your strategy gets you no additional victory points in one theater while losing more in one or two others.
In your game - things had really turned around in Russia ( Congratulations to the German player by the way - an amazing offensive - the guy deserves the MVP Iron Cross for that move!), but it did not make up for the lack of victory points in the Mediterranean and in the Pacific.
To be honest, I think the loss could have been easily avoided. The Japs could have prevented the Allies from taking any of their islands by strategically moving the fleet back to the Carolinas and strategically movng a couple transport loads of infantry from the Philippines or Southern China out to Truk or the Marianas.
Likewise, Norway and Romania could have both been defended a bit better to prevent those sneaky Allied amphibs. When the game is near to Victory or Defeat points - both sides need to be aware of what VPs are vulnerable. The Allied players in your game certainly had their eyes fixed on 3 VPs to win the game. This gets more and more critical as the game goes on when the game is close - the Allies are constantly trying to get 1,2,3 VPs every turn to either prevent the Axis from winning or to win the game themselves - so VPs are very important.
That all being said, I am very flexible and if a majority of people who have played the game chime in and suggest the VP levels need to be looked at again - I am certainly willing to adjust the victory conditions - keeping the Allied victory at 24 until Spring 1944 for example.
I'm sure the players who were the Axis in your last game will have their eyes on their VPs next time around when things get tight. I am really hoping your current game is a good long one