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Questions on newest Rulebook (2015)

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Darkman:
Hello guys!

Have some Question on the newest rulebook.

1) 7.1.3 Hunter killer attacks in a sea zone always precedes ASW and submarine attacks.
Q: So that means if a German submarine moves into a convoy Zone and wants to attack the convoy (by moving 6 spaces) and on a later chit draw an British destroyer moves into that Zone (tactically). Then the destroyer has the option to attack with the hunter killer attack before the convoy is attacked? Does the submarine fire back?
And if the submarines survives.. does the same destroyer helps in ASW defense for the convoy attack?

2) 7.1.4 If moving tactically rather than strategic movement, players can move through enemy sea zones and 'drop' ships to engage the enemy ships in the sea zone. 
Q: Can you do this also against submarines by moving in destroyers?

3) 18.0.7 Note: Only mechanized units may conduct a mechanized counter offensive – non-mechanized units may not mechanized counter-offensive.
Q: Means what? are the other units (non mechanized) in reserve ?  Are they targetable for the initial attacker in the first attack round or in the bonus attack round or in the following attack rounds?

4) Q: Not in the Rulebook: Do Transport planes stay in "air" with their infantry unit, until the landing phase if moving 3 spaces from friendly territory to another friend territory?

5) Q: Not in the Rulebook: Can planes participate \ attack in mechanized battles that particpated in airbase attacks /defense  & strategic attacks / defense in the normal phase?

6) 13.11.8. (see 10.9 above - up to 3 subs can participate in the attack).
Typo? I think it should now say up to 4 Subs ?

7) 17.7 Mixed naval combat and strategic attacks
Typo?  I think it should now say, resolve strategic attacks first rather than naval combat?

8)Q: Can Paratroopers & Mountain infantry also be converted into a fortification?
    I ask this in respect on your Finnmark(Norwegian) rules.
    I don't like to play with it because i don't like a special territory with limited access but it would be hard to attack.

9) Suggestion
Should submarines not get the equal or higher Bonus as airplanes when attacking ships in ports?
Maybe giving it a higher ASW risk if its too easy?





Mark:

--- Quote ---1) 7.1.3 Hunter killer attacks in a sea zone always precedes ASW and submarine attacks.
Q: So that means if a German submarine moves into a convoy Zone and wants to attack the convoy (by moving 6 spaces) and on a later chit draw an British destroyer moves into that Zone (tactically). Then the destroyer has the option to attack with the hunter killer attack before the convoy is attacked? Does the submarine fire back?
And if the submarines survives.. does the same destroyer helps in ASW defense for the convoy attack?
--- End quote ---

Yes, the destroyer has the option of conducting a HK attack against the Submarine.  The destroyer can either conduct a HK attack or defend the convoy with ASW - not both.  The destroyer forfeits its ASW/escort value when it conducts an HK attack (it is out chasing around subs rather than defending the convoy).

After the HK attack the sub can decide whether to do an strategic attack against the convoy zone or do a fleet attack against any ships in the sea zone.  Any destroyers/planes that did not HK attack may ASW convoy defense against the sub attack.

Rule 13.12.3 alludes to this, but needs to be more explicit on forfeiting ASW value.

Mark:

--- Quote ---2) 7.1.4 If moving tactically rather than strategic movement, players can move through enemy sea zones and 'drop' ships to engage the enemy ships in the sea zone.
Q: Can you do this also against submarines by moving in destroyers?
--- End quote ---

Yes, a player could move destroyers into a sea zone with enemy subs and then snap fire using the hunter-killer value when the enemy subs try to leave the space.

For example, The British could move several planes and destroyers into the bay of Biscay and 'snap-fire' (hunter killer attack) any German subs trying to move through the Bay of Biscay and out to the North Atlantic.

Mark:

--- Quote ---3) 18.0.7 Note: Only mechanized units may conduct a mechanized counter offensive – non-mechanized units may not mechanized counter-offensive.
Q: Means what? are the other units (non mechanized) in reserve ?  Are they targetable for the initial attacker in the first attack round or in the bonus attack round or in the following attack rounds?
--- End quote ---

So the intent of a counter-offenisve is to enable units to move that have not moved and are pinned by an enemy attack.  In he mech phase, the only things that can move are mech units.  non-mech units can not move.

So, if a player declares a counter-offensive on the mech phase, the only things that can participate in that counter-offensive as front line or support units are mech units.  Everything else has to be placed in reserve and can not move up to support/front line.

If the counter-offensive is successful, the (defending) mech units could then move and attack.  The non-mech units would still be stuck in the territory as they can not move in the mech phase.

If the counter-offensive is unsuccessful, the side declaring the counter-offensive revert to being the defenders for the second round of combat.  Non-mech units could then move up out of reserve and defend normally going forward.

Darkman:

--- Quote from: Mark on April 17, 2015, 03:30:02 AM ---
--- Quote ---2) 7.1.4 If moving tactically rather than strategic movement, players can move through enemy sea zones and 'drop' ships to engage the enemy ships in the sea zone.
Q: Can you do this also against submarines by moving in destroyers?
--- End quote ---

Yes, a player could move destroyers into a sea zone with enemy subs and then snap fire using the hunter-killer value when the enemy subs try to leave the space.

For example, The British could move several planes and destroyers into the bay of Biscay and 'snap-fire' (hunter killer attack) any German subs trying to move through the Bay of Biscay and out to the North Atlantic.

--- End quote ---

Hey Mark
Sorry but that doesn't answer my question .. 7.1.4 Points out that you can drop ships when moving through a zone so you can block the enemy from snap fire at you.
My Question is , can you do this also against submarines.

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