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Wolf:
 :P

When trying new games, I will sometimes break them down into more “bite-sized” pieces, to help me understand the rules.

With that in mind, I have started playing a 1939 game of Japan vs. China.  I am striving to keep it inside the larger context of Japan's total war effort.  I make sure I advance the Fleet Carrier that is in production, and build Elite Zero and Naval Bomber pieces to adorn its flight decks once it launches.  But, I am putting a majority of my finances into bringing the “Mainland Problem” under control.

There may be only 1 VP up for grabs in China (Chunking) but there is 10PP worth of territories that can be claimed, even ignoring Hong Kong for the moment. (That is a 40% increase in my basic economy.  Oh yeah I am going for that!)

BTW – I really Love/Hate the addition of Terrain to the map.  I love it because it really adds to the difficulty of dealing with the Chinese up in the mountains, and jungles and such, which, as the Japanese Player, is also why I hate it...

Some Questions / Clarifications to the rules:


--- Quote ---Communist China
Communist China operates differently from other nations in the game.  They do not count up production points like other nations, instead, Communist China receives one 2-3 infantry unit every in turn in any controlled territory.  Chinese units are always in supply.  Communist Chinese units may never voluntarily retreat from a territory (but may voluntarily retreat after the first round of combat if attacked). In addition to the one 2-3 infantry Communist China receives during the place builds phase every turn, any vacant territory in mainland China (not Hong Kong or Manchuria) also receives one extra infantry unit for free.

--- End quote ---

Now, I am reading the bit that says
“Communist Chinese units may never voluntarily retreat from a territory (but may voluntarily retreat after the first round of combat if attacked).”
as REALLY meaning
“The Communist Chinese Player may not push all of his units up front, so as to grow new, free units in his rear areas.” 

Am I right about that?

Also, a clarification about the Commonwealth:


--- Quote ---If playing the Pacific theater only, British & Commonwealth production starts both the 1939 and 1941 game with 20PP.  However, these PP may not be spent once the Western Allies are at war with Japan. The build units phase after Britain/CW are at war with Japan, the British AP player may spend the 20PP and the collect income for those on-board and off-board production points that are in supply as per the normal collect income rules.

--- End quote ---

I am guessing that it should read “However, these PP may not be spent UNTIL the Western Allies are at war with Japan."

I am further assuming that means no Lend-Lease to the Chinese until War with Japan.

Mark:
Hi - hope your playtest is going well!  I am back in the US for a week and John and I are actually going to get a Pacific theater game in ourselves on Thursday!  All of the recent posts on the Pacific are helping us pound out some of the ambiguities in the rules - so thanks for posting.

The intent of the first rule is to prevent the Communist Chinese from getting free infantry.  They should only get the free infantry if the Japanese or the Nationalist vacate a territory essentially.  So, if they attack, they have to leave someone behind (or backfill the space from another communist territory that has more than one infantry unit in it).

Good catch on the mistype on the second question.  It should read "until".  The intent here is to enable the British to build the first turn they are at war with Japan.  While the British can not give the Chinese lend lease until they are at war, the U.S. player may give lend lease via the Burma road prior to being at war.

Mark

Wolf:
Thanks Mark,

I am having a lot of fun playing with this.  I have been reading this forums, and applying answers you have posted to other people's questions, but I do have some follow ups.  I understand that this is a "Work in Progress" and some elements may be left over from earlier drafts.

Counter Errata:

I understand from the rules and posts here that Japanese Carriers (both Light and Fleet) have only 1 hit, due to poor damage control and wooden flight decks, and such stuff.  The "(2 Hits)" marked on the Fleet Carriers is a mistake.

In that vein - Some Destroyers have "ASW 5" written on them (some do not).  I am assuming this is a "left over".  The ASW Defense tables are only concerned with how many destroyers.  Values for ASW Hunter/Killer attacks are listed with 2 values, one for early war, and one for '43 and later.

Also, at no point anywhere does it mention that Japanese Destroyers may transport Infantry.  Is this deliberate?  Or an oversight?

 :P

John D.:
OK - great catches.  I'll correct the counters. 5 ASW and 2 hits are incorrect. All Jap carriers are 1 hit. Destroyers can transport troops.

Yes- ASW improves for Allies after 1943...

Darkman:
Any news on updated Counters?


Q:
Oh the japanese destroyers can transport troops? How does it work? Any restrictions ? Same capacity as normal transports ? Do they have anti air when transporting?

Thank you :)

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