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Messages - spitfire

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1
After Action Reports / Playtesting / Re: JohnCon 2008
« on: January 02, 2009, 05:24:08 AM »
Quote
Oh - and I'll just email you, Spitfire, the templates for the leader counters and values. Perhaps you can give us some ideas for additional leaders, abilities and a better method for leader enty and exit.  Right now, I really just have leaders loosely timed to historical timelines and I'm not sure if I like that as a final way of having them come and go.


Hey Mark!

Sounds Great!
Happy to help if I can.

2
After Action Reports / Playtesting / Re: JohnCon 2008
« on: December 30, 2008, 12:15:07 AM »
Hey Guys!

I would like the option to still buy the Map from you, how about a economy version on disc for those who prefer it and  a more expensive "complete map version" (Map+Disc?) for those  who wants it.

I would personally like the templates with the combat values and the commander cards etc, how about selling those on a disc instead? Ithink everyone has a standard printer at home these days and these would be easy to print on our own, but the map?? I just rather get it from you guys, then I know it will be great quality,right size and so on.

Just some thoughts anyway, thanx!!

3
Game Design / Re: Elite units
« on: May 25, 2008, 09:21:03 PM »
I agree that speciialunits add more aspects to the game and that you need at least  a D12 to make it work. Here is the units that we use in our D12 version:

British:

Commandos
Cost:2,2
Special: May perform perform sabotage (IC)

Ghurkas
Cost:3,2
Special: Stronger Att/Def in Jungle/forest

France:

Foreign Legion
Cost: 3,2
Special: Stronger Att/Def in Desert/ Forest

Germany:

Gebirgsjäger(Mtn-troops)
cost: 3,2
Special: Stronger Att/Def in Mountains

SS-Units
Cost: Pzr-Grenadiers 4,4,SS-Panzers (As the tank you wish to build, Light med,heavy )+4
Special: Enhanced combat values, limited numbers

Karl Mörser
Cost: 7,7,7
Special: Awesome firepower, limited to 2 pieces in a game

Italy

Bersaglieri (Mtn-Troops)
cost: 3,2
Special: Stronger Att/Def in Mountains

Japan

Marines
Cost:3,2
Special: High amphibieous assault value

Imperial Guards
Cost: 4,4
Special: Enhanced combat values, limited numbers

Soviet

Guards/Armored Guards
Cost: Guards: convert inf for 2,2, Arm Guards (As the tank you wish to build, Light med,heavy )+4
Special: Enhanced combat values, limited numbers

Siberian Rifle Troops
Cost:3,2
Special: Enhanced combat values in Winter and Mountains

USA:

Marines:
Cost:3,2
Special: High amphibieous assault value

4
Introduction / Re: Alternating Movement Concept
« on: March 13, 2008, 10:46:43 PM »
Ha, ha!
I guess it´s a bit hardcore ;D
But these are the fun parts to work with, thats why I bought  your basic game so I didn´t have to make
up the basic rules. Sure we play an more advaced game when it comes to more units,commanders and so on. But we still use your basic rules for almost everything else.

We of course had to make custom battleboards and production sheets mostly due to the d12 system
and that we have a lot more units. But basically it´s still your rules to the core.
What I´ve done is more of adding features to an already great game,  we have actually never changed
any rules just added some new. So if I haven´t answered your question already me use your map and
your rules.
And  I have to say, I´ve been playing a vast number of games and used several maps doing so, but to
this date yours is the best by far.
Can´t wait to see more of your new map, what I´ve seen so far wow!!
I´d like to get some feedback on our custom made battleboards and production charts but the files are
to big to post here ( in excel) could i perhaps mail it to you....???

5
Introduction / Re: Alternating Movement Concept
« on: March 13, 2008, 01:07:59 AM »
Hey Mark and thanks!

Well, first of all every leader is represented by a miniature on the board and a stat army card off board.

Army commanders are Odemars German Generals that are 1/72 scale and stand out perfectly on the board among the 15mm Inf pieces. These are mounted and have a commander "number" on them.
 (http://www.plasticsoldierreview.com/Review.asp?manu=ODE&code=PF05)

Airforce commanders are simply Aircraftpieces with roundels and the Commanders "number" on them.

Naval commanders are represented by naval pieces with markings and commander "number". These ships are called flagships.

To get a leader into play you have to buy them just like any other unit.
If you look at the stat card for the 6th Army, in the unit box next to General it says L-Armor.
This tells you two things: What unit the commander represents in combat and what he costs. So if you want Paulus on the board you simply pay for a L-Armor unit and place the Paulus piece on the production chart.
All commanders are represented by different unit types, ships and planes

The maximum unit level is off course the total nr of units under a certain commanders rule. It also determines rank  in cases when you attack/defend with more than one Leader. You always use the commander with highest  value, and it is his traits and flaws that are used.

So when you merge two armies with two different leaders you must choose wich commander to use, this is always an interesting part of the game , should one choose the one with say 32 max units but with poor offensive traits or go with the guy who can command 20 units but has excellent offensive traits.... :-\

In the stat card in the number box  you can see the maximum numbers of specific units, this is so you cant stack units  that are favored by the leader. In case of Paulus his trait is that infantry def witha +1 value, and his max unit value is 24. In a perfect world he would defend Stalingrad with 24 Inf units, but as you can see he is limited to 5 Inf units.
Its all about finding a game balance.

The number in the lower right corner is the same number that is on the game pieces.

Hope this gives you an idea of how we use our leaders.
I´ll try to take some pictures of our d12 version this weekend.
Thanks for a great game!
//Spitfire



6
Introduction / Re: Alternating Movement Concept
« on: March 11, 2008, 03:39:40 AM »
Sorry about the poor resolution, mainly due to the cards beeing laminated

[attachment deleted by admin]

7
Introduction / Re: Alternating Movement Concept
« on: March 10, 2008, 12:09:37 PM »
Here is an example of the commanders we use for Bri/Ger 8)
Every  commander we use have a trait and a flaw, a max unit level and are cathegorized just like in Hearts of Iron under either offensive or defensive. The commaders really make a difference in my opinion. I will try to get around to post our commander sheets...

Britain                                               

Army
1. Alan Brooke
2. Harold Alexander
3. Archibald Wavell
4. Bernard Mongomery
5. Claude Auchinleck
6. William Slim
7. Orde Wingate
8. John Gort
9. Brian Horrocks
10. John Dill
11. Marmaduke Pattle
12.Leslie Morsehead
14. Miles Dempsey
15. Percy Hobart
16. Kenneth A.N Anderson
17. Oliver Leese
18. William Ironside
19. Henry Wilson
Navy
20. Andrew Cunningham
21. John Tovey
22. James Sommerville
23. Dudley Pound
24. Bertram Ramsey
25.  Bruce Fraser
26. Paul Harwood
27.Thomas Syfret
28. Basil Embry
29. Charles Portal
30. Lord Mountbatten
31. John Collins
32. Thomas Phillips
33. Charles Backhouse
34. Phillip Vian
36. Percy Noble
Airforfoce
37. Arthur Harris
38. Trafford Leigh-Mallory
39.  Arhur Tedder
40. Gerald Bowhill
41. William Sholto Douglas
42.  Maurice Buckmaster
43. Arthur Grasset

Germany

Army
1. Walter Model
2. Erwin Rommel
3. Gerd Von Rundstedt
4. Heinz Guderian
5. Georg Von Küchler
6. Jürgen Von Arnim
7. Walter Von Reichenau
8. Erich Von Manstein
9. Kurt Student
10. Paul Von Kleist
11. Günther Von Kluge
12. Friedrich Paulus
13. Hermann Hoth
14.  Eduard Dietl
15. Fedor Von Bock
16. Albert Kesselring
17.  Joseph Dietrich
18. Erich Höpner
19. Wilhelm Von Leeb
20. Siegmund List
21. Wilhelm Von Thoma
22. Gotthard Heinrici
23. Erwin Von Witzleben
24. Jürgen Stroop
25. H. Von Brauchitsch
26. Hasso Manteuffel
27. Herrman Balck
28. Joachim Lemmelsen
29. Johannes Blaskowitz
30. G. Von Schweppenburg
31. Joseph Harpe
32. Carl Hilpert
33. Werner Kempf
34. Hans Von Salmuth
35. Walther Wenck
36. N.Von Falkenhorst
37. E. Von Mackensen
38. Jochen Peiper
39. Kurt "Panzer" Meyer
40. Herman.B Ramcke
41. Otto Skorzeny
41. Hans Von Obstfelber
42. Richard Ruoff
43. Adolf Strauss
44. Georg Lindemann
Navy
45. Erich Raeder
46. Günther Lütjens
47. Günther Prien
48. Karl Dönitz
49. Otto Cliax
50. Alfred Saalwächter
51. Hermann Boehm
52. Conrad Albrecht
53. Hans Von Friedeburg
54. Theodor Krancke
55. August Thiele
Airforce
56. Ernst Udet
57. Hugo Sperrle
58. Erhard Miltch
59. Hermann Göring
60. Adolf Galland
61. Werner Mölders
62. Hans Ulrich Rüdel
63. Walther Von Richthofen
64. Otto Dessloch
65. Hans-Jürgen Stumpf
66. Alexander Röhr
67. Robert Von Greim
68. Stefan Fröhlich
69. Alfred Keller
70. Joseph Kammhuber
71. Kurt Pflugbell
72. Günther Korten


8
Game Design / Mapping Software
« on: May 23, 2007, 08:52:55 PM »
Hey Guys! Love the game!! Great looking map, what kind of mapping software did you use?
And does anyone have any great tips regarding mapping software.
I'll soon b posting my conversition of your game to a 12D-system, with a lot of new features and units.
Any new games on the horizon by the way?

9
General Discussion / Re: Game pieces
« on: December 08, 2005, 03:10:34 AM »
Hi Christoph!
GHQ pieces are more detailed and look better, higher quality if you will.
Skytrex pieces are lower quality but not bad in any way, a big + is the sturdy guns on tanks and such.
Therefore are Skytrex pieces great for gaming, you don't get those bended guns and if you somehow do it wont ruin your economy in replacing them. CinC also has great pieces fantastic details and in solid metal(not hollow as GHQ and Skytrex) only bad thing about them is their thin guns.
If you are looking for great naval pieces you should check out Navwars pieces(thanks Imperious!).
Hope this helped a little
Spitfire

10
General Discussion / Re: Game pieces
« on: August 27, 2005, 09:12:40 AM »
Hey Guys!

You seem to have a great game going here!
But to get us gamers going you need to add more pictures, or at least make them bigger.
Why don't you post the famous "pieces you need sheet" on the site, just a thought.
Like I said , the game seems to have it all, but we need, want more PICTURES!

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