I have read multiple comments about how long it really took to train and equip infantry and players build 2 this turn, 8 the next, and then 4 on the next etc. etc..
To be more historic:
I propose that the infantry start in the 1 box for 2 and move to the 0 box for 1, that keeps the cost of 3 but takes 2 turns to produce, or start in the 2 box for 1, move to the 1 box for 1 and finally to the 0 box for 1. This would probably cause the build limits on infantry to increase or mabe double.
Another option - If not at war, then 2 (2,1) or 3 (1,1,1) turns to produce infantry. Then they have the option of fast production in the 2 box.
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