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Some Concept Tests

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Mark:
Some key combat ideas that I am toying with include the idea of limited front line units.  One thing I do not like about the standard A&A system is the advantage of massive stacks that cause massive casualties – unlike simulations in strategic hex-based games that limit stacking limits.

I have been thinking for a while now on a better way to do a strategic simulation of WW2 battles in an area game.  One solution was to limit the number of “front-line” units allowed to participate in a round of combat.  Remaining units in the territory are “in-reserve”.  Casualties inflicted by each side must be taken off of front line units and only front line units get to fire in a given round.

This added some interesting thinking for a battle:  Do I commit my stronger units in order to inflict more casualties – but then have to take my casualties off of my more expensive units?  Is it better to have a mix of string and weak front line units in order to inflict and accept a more optimum mix of casualties?

The other advantage this combat system allowed was for “forced retreats”  i.e. if all of your front line units get wiped out in a given round – you have to retreat.

This system also opened up other interesting ideas – like: how do units move from reserve to front line status every combat round?  Answering that question helped me implement another idea that I have wanted to do for a while: add leaders to the game.

Good leaders would be able to move more units from reserve status to front line status every combat round. Poorer leaders would be able to move reserves and reinforce a battle less effectively.

So – this is one of the game ideas we have been playtesting (among others and lots of good suggestions folks have contributed over the last several years). 

I’ll share some pics of playtesting shortly

Darkman:
Yeah :) another cool feature i missed somehow.

Nice Mark

Mark:
Picture from a recent playtest:

Note another innovation - we mounted the miniatures on bases that we printed out their combat value and unit type symbols on.

You can see a mock up of leaders with various leadership command values as well.

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Darkman:
O.O WoW what a Map!!!

John D.:
Yeah - this is fun also!  8)

John

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