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Messages - Darkman

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46
After Action Reports / Playtesting / Re: October 2015 "Struggle-Con" game
« on: December 03, 2015, 08:01:15 AM »
 8)
ouch yeah France campaign always hurts so much .. When playing france , best Option seems to be to throw everything into a Kamikaze. Hurting the germans as much as possible. When playing germany you always can pray that you don't loose too much ;-). But on other side as an axis player, nothing Is more fun and give you a happiness than having these early victories. I Miss that when playing a 1941 game  ;D

47
After Action Reports / Playtesting / Re: October 2015 "Struggle-Con" game
« on: December 01, 2015, 07:39:21 PM »
Great shots ! I don't see an japanesse ground Unit occupy Hainan. Shouldn't there spawn a communist ? :-)?

48
So much love and Detail . I wish i would have time to do this. In this life ! 

Outstanding!

49
Rules Questions & Clarifications / Re: Questions on newest Rulebook (2015)
« on: November 20, 2015, 09:32:55 AM »
Rule difference

7.0.11 says that you pick Target after AA shoots while 13.1  has first picking Target and then shoot AA.. why must that be different ? I would prefer (13.1)

50
Rules Questions & Clarifications / Re: Questions on newest Rulebook (2015)
« on: November 20, 2015, 08:15:03 AM »
Next one.

Let's say you move your carrier + 2 planes to the next fortified port in the NCM Phase to repair the ship in the next build Phase.

Q: Do the planes have to go into the shipyard aswell or can the be placed to a territory next to the shipyard.. so you can actually use them in the turn

51
Rules Questions & Clarifications / Re: Questions on newest Rulebook (2015)
« on: November 20, 2015, 04:29:55 AM »
Example:

There are two naval battles next to each other in the pacific. The initative winners(Japanese) battle is first.. the us ships are forced to retreat)  Now the iniative loser battle is taking place.. (naval Bombers are attacking the japanese carriers) 

Can the US Leader Naval (Air to Surface) attack rerolls be used for the second battle or cannot? (Because he and the whole fleet had to retreat in the first battle)


I would say it can be used ? But the rules don't adress this

52
Rules Questions & Clarifications / Re: Questions on newest Rulebook (2015)
« on: November 16, 2015, 09:02:16 AM »
So Even the defending fighter Is lost after the snap Fire . And has no Option To fly elsewhere?  Because otherwise why i should not just let all Planes go into the sky , Fighters & naval Bombers

53
Game Design / Curtiss SB2C Helldiver & TBF Avenger
« on: November 16, 2015, 06:06:07 AM »
Just asking

Why that planes are not in pacific?

54
Rules Questions & Clarifications / Re: Questions on newest Rulebook (2015)
« on: November 15, 2015, 06:27:18 AM »
Hey John !

Thanks for answering!

One more question To the example above. Unlike Fighters do the naval Bombers have to stay on the Carrier in snap Fire attacks so they sink with an possible hit on the Carrier?

I like the pacific scenario very much.

It just seems the U.S does not have the power to engage the japanese naval forces until 1943.

Is the U.S a bit underpowered?

Since the Japanese carriers have now 2 hit Points it's even harder to engage.

@John: Any news about the Europe map changes ? :-)


Have a nice day!

55
Rules Questions & Clarifications / Re: Questions on newest Rulebook (2015)
« on: November 15, 2015, 04:16:54 AM »
Do Planes that start from carriers also have a reduced range in the landing phase ?

56
Rules Questions & Clarifications / Re: Questions on newest Rulebook (2015)
« on: November 14, 2015, 10:44:46 PM »
Hey John ,

thanks for reply.

to 2. Why not eliminating Leaders on Sea like Uboat Aces?  Much more likely.. if the fleet goes completely down the leader goes down. Like with Günther Lütjens (Bismarck) & Yamaguchi

to 3.
I think i have to decribe the question with a huge example to point it out


New Example :

Summer 1942: NCM Phase   -> All ships return to Harbors.  The Turn Ends
Autumn 1942: Movement Phase -> The japanese got the Initative and is moving a fleet next to Port Moresby.

A US Fleet is harbored in Port Moresby. The japanese are moving a Group of fighters and naval Bombers to the sea Zone in which the U.S fleet is to point out that they want to attack their Harbor.

Now on the U.S movement Phase The US then Splits  the harbored fleet and some moving out of the Harbor into the open Sea of Port Moresby. (Same Sea Zone) they are not leaving the sea zone

Question1: "Can the japanese now attack these ships (that are moving out) with his planes an -2 DRM Attack as an "Snap Fire attack"?   

Question2: "Can planes on US Carriers help for Defense when moving out of the harbor ?


To Pearl Harbor and other Harbor attacks
I really would limit the harbor attacks to 1 Round attacks.. like airbase , startegic attacks
They are devastating alone. Even when looking on Peal Harbor with at -3 DRM Suprise attack it is very easy to completely wipe out the U.S fleet in 1 Round.
You regulary do much more damage then in history. In this case either the bonus is too strong or the fleet in Pearl Harbor is too small  (Maybe one more Cruiser & Destroyer or more defense fighters?)

I regulary can attack with 7 japanese Planes from Marshal Islands (3 fleet carriers + 1 light carrier + Replenishment ship + local supply)
While the U.S have only 1 fighter to defend

US Fleet
8 battleships
 8 cruisers
 30 destroyers
 4 submarines
 1 USCG Cutter
 49 other ships
 ≈390 aircraft

Japanese Fleet
6 aircraft carriers
 2 battleships
 2 heavy cruisers
 1 light cruiser
 9 destroyers
 8 tankers
 23 fleet submarines
 5 midget submarines
 414 aircraft

57
Rules Questions & Clarifications / Re: Questions on newest Rulebook (2015)
« on: November 14, 2015, 12:37:34 AM »
Pacific Rules Questions


1. Are you only able to do convoy damage up to the value the japanese get from the territories? Lets say the japanese only own Celebes in supply and got income from it this turn.
    So the U.S can only do 1 PP damage to the convoy zone?

2. How is Leader elimination in "Sea battles" working : When the last ship is destroyed in a fleet battle, is the Leader eliminated?

3.  Since all ships return to Harbors on the NCM Phase (Normal & Fortified Harbors)
   Example to this:
 
   On the next turn movement Phase the US moves a mixed fleet (carriers + battleships)  to engage a japanese fleet next to an normal harbor.
   Since normal Harbors don't protect the japanese fleets the US wants to attack that fleet.
   Do their planes get the Harbor attack Bonus? (-2DRM) Or do the planes only get the Bonus if their Surface fleets decides not to attack the japanese fleet?

 

58
Game Design / Re: Doolittle Raid
« on: November 11, 2015, 08:43:13 AM »
Yes thought the same about that medium bomber in your setup :-) I feels somehow like you had this "Event" already in consideration at one time

It would exactly work like you describe. U.S  could move a the fleet carrier to midway or some other Islands above in th NCM Phase.
I think they actually don't need a replenishment ship ?

As the lslands above have 5 supply Points?   But to restrict it and make it a "rare" Option you could say.. you need a replenishment ship for this option with an cost of X supply points

Would give the U.S some sort of revenge option or moral boost for the upcoming bloody war. On the other side it would maybe split up the japanese fleets some more to secure japan

59
Game Design / Re: Doolittle Raid
« on: November 11, 2015, 03:36:04 AM »
Yeah that would make it realistic so they have To Land in China for example but then maybe without movement Points reduction. To make a Tokyo raid possible.

Thanks For the Input !

60
Game Design / Doolittle Raid
« on: November 07, 2015, 10:15:18 AM »
Hey guys,

how about allowing B25 Bombers land on fleet carriers like in Doolittle Raid.. 1 B25 Unit takes up 2 Spaces. 

Range is reduced by 1 like other planes.


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