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Messages - smckenzie

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1
Game Design / Re: Online Availability of charts etc
« on: August 20, 2011, 12:57:19 PM »
I need the setups for both scenarios right now.  Thanks.

2
Game Design / Online Availability of charts etc
« on: August 14, 2011, 04:32:24 PM »
Are the setup sheets etc available online for the Original SEA?

3
Strategy Tips / German Bomber Strategy: Anti-Britain
« on: June 21, 2011, 01:51:31 PM »
In Anchorage we were playing with the following optional rules.

Exploding ships. Paras in the mech phase, airbases, war reluctance

I believed that the game way favored the Allie, but have since thought that it favors the Allies but not so much.

I am in Hawaii now, and just finished a solo game.

I reread the strategy advice, and concurred that you need to put pressure on Britain.  Something I have frequently failed to do.

We found that the u-boats tend to go up like kindling.

I decided to try building bombers to help the u-boats, but the first time I tried it, the bombers were shot down by AA very quickly and it was a mess.

Bombers:  If he flies the British naval units against them instead of u-boats, he still only fires a 2, but you get 1 back at him.  Also, you can possibly sink some DD.

I decided to try it again.

I built (GE) 4 ftr, 2 bomber, 1 para, 1 sub and 2 inf on t1, and continued along those lines, maxing ftr’s and 2 subs per turn.  I built 4 bombers and then stopped, so 6 counting 2 at start.ince.

I got 19 inf into Belgium T2, used a mech attack to conquer the last polish prov

Italy builds 1 bomber 1 para t2.  Japan max’s ftr production 1 inf 1 art 2ftr t1, 2 ftr per turn and infantry after that, a para when you have time, and a cv to be ready for Pearl harbor.  I bypassed the PI and went for Australia and India.

Last timeI was unlucky with the Axis, but this time the Axis got a lotta breaks.

IIRC I lost a ftr and a mech in Poland.

I decided to hold back with France and risk the surrender roll, and France surrendered T3.

Sweden went pro-axis.

Things went really well in China, and China was neutralized before pearl harbor.

OTOH.  Despite hitting tons of triggers All I ver got was 2 pts from Turkey.

Ge took Egyt, took Persia/Iraq, allof which was eventually recaptured by the Soviets.

Japan took India&Australia.

Game would have been over in 42, but Japan actually blew a very good attack on Calcutta.  Finally barely scraped it in late 43.

Game ended in Summer 44.  The allies were hard pressed to stay in the game and finally could not make it.  I had piles of Japanese troops on the islands, and that german BB broke through and laned a ton of troops in Norway.  An Italian DD survived long enough to bottle up the central med and keep the allies out of Greece.

I would say the first time I lost with this strategy I had considerably bad luck.

The second time I won a solo game, and had very good luck with the axis.

Any comments on the Bomber Strategy?

What do we do to hurt England?

4
"Although why the defender would wish another round of air to air combat and AA gun fire is beyond me 

ken"

My particular situation was the Italian navy moving next to girbraltar to block any allied invasion of Italy (Allied fleet on the opposite side of gibraltar).

North Africa had been largely conquered and I wanted to destroy the Italian fleet, and preserve the invasion opportunity.  I had my one allied destroyer aginst a bunch of Italian ships, which faced destruction in the allied counter attack, but destroying them right away was preferable.

Actually, stuff like that comes up all the time.

Some objection to a lone destroyer and a pile of air units, but actually, there are optional rules for air defending and controlling sea zones without surface ships.

One of the big things is for the Axis to keep up their air production to delay/defeat the invasion of normandy.

Historically the allies had massive air superiority.

I wonder...

What is the historical proposition...that the axis did not max build their air but the allies did.  In many games that I have played the big issue on the invasion is the allies gaining air superiority.  In many of the games I have played both sides were close to maxing out on figters.

5
OK.  Thanks.  Think we have been playing it wrong.

6
Suppose all of my opponents Naval Units are dead/retreated, can his air units stay in battle or does the battle end?


P. 25
>If all of the defending units in the battle were eliminated during the previous round of combat, the attacker may not withdraw and is forced to remain in the sea zone. The same rule applies to the defender. If all attacking naval units were eliminated during the previous round of combat, the defender may not retreat and is forced to stay in the sea zone.<

IIRC, the way we played it in Anchorage, when all of the defending naval units were gone, the battle ended and you could not simply continue with air units.

Is this correct?

Does it apply to the defender also.

Above under defending it simply says units, but attacking it says naval units?

What I have is I am about to attack a loan destroyer that is adjacent to a lot of land based air.  So does the battle end when the destroyer sinks/retreats, or will I have to continue fighting the air units until they retreat/die or I retreat?

7
Strategy Tips / Re: Strategy in the 1941 Scenario
« on: July 06, 2010, 03:26:48 PM »
Well just finished another one.

I used the same axis strategy, max ftr's for everyone, sub, bmber, ftr for italy, 5mech, 5arm, 10 onf, 4ftr 2 sub for ge.  Max inf and ftr for japan and this time I built an extra carrier and for surface ships BB and Ca more than the dd I have built in the past.  Allie/Japan fleets faced off with as many as 5 bb ea.

Allies I ll'd to Britain, china and russia.  China was never completely conquered, but reduced to one space.  Allies won the ftr war and sub war and this made all the difference.  Some very close turns in 43 and also in 44/45..but the allies pulled it out.

I think I switched to defensive mode with the axis a turn too soon.  game ended with a sub still on the track that had been there a long time.

Sacrificed axis fleets to delay D-day...sacrificed luftwaffe to repel the first invasion.

Russians defended areas around lenningrad more heavily I never pinched out lenningrad.  Perhaps the switch to repelling d-day was wrong.  Think may be I should have pushed in russia harder.

Think I'll try axis largely ignoring africa and perhaps subs and really going all out for russia.  Produce IT ground units...forget the bombers/subs.

8
Rules questions from first edition / Turkey
« on: June 24, 2010, 05:07:58 PM »
If the Soviet Union fails to meet its garrsion requirement for Turkey is this a "Trigger", and so late enough in the game no die roll is made, or will die rolls be made for this even after triggers are no longer applicable?

9
Strategy Tips / Re: Strategy in the 1941 Scenario
« on: June 24, 2010, 12:47:28 PM »
Just finished another one.

I targeted Russia this time.

Ge 10 inf, 5 arm,  mech, 4 ftr...also 1 sub coming out each turn...

Italy sub, ftr, bomber

Japan 5 inf 2 planes...when production got higher a bomber, the occasional AA gun, and then I switched out of bombers and built more surface ships...

At first w/allies I did not supply LL to Britain, I did to Russia.

I built a ftr per turn for Russia until things were getting desperate.

Allies never really defeated the subs.

Allies didn’t really gain air superiority to the end.

I used the euro-axis air force to protect the italian fleet.

There were a couple of times where the axis could have gone for a win by attacking moscow, stalingrad or defending calcutta, which japan had taken.  But i played for a defensive victory.  All of these battles would have been iffy, and if I had lost them the axis would have few ground units left.

Japan was never able to defend the outer pacific islands and these were retaken easily.

Japan bypassed the Phillipines.

2 separate japanese invasions of the Aleutians were defeated.  The third finally took attu, but the Allies were coming back and so dutch harbor never fell.  Midway was taken, but also easily retaken.  The japanese took calcutta, but the allies cleared out the med with the major air/sea battle never taking place, and so the allied navies/air force were very large...and the euro axis air force was also intact.

I never made the big attacks in Russia.  Japan pulled back and defended Burma, and the inner islands.  The chinese who had ben piling up finally attacked.

Germany obtained favarouble attrition isolating moscow each turn or threatenin to and then pulverizing the soviets who counterattacked, gradually lenningrad was pinched out and was capturede.  Gemany nearly made it to Baku after turning away from stalingrad, but this thrust was stopped.

Italy surrendered on a 1 after only a coupla turns.  The big loss was the 4 italian bombers.  Also I messed up and left a space completely garrisoned by the IT and it happened to contain a lot of air units.  The russians nutralised the luftwaffe for a turn.

The allies started coming back.  They never invaded italy.  Most of those units in the med went to india, and then piled up units/transports for d-day.  Allies in the Pac were making reasonable progress, although japan’s fleet while outnumbered was still formidable.  The stress of providing planes to both europe and asia was getting to the allies.  D-day was not launched until Summer of 44, the allies took kharkov and oslo to stay in the game.

Axis went for a win in fall 44, everything on the western front into paris, the allies necer attacked.  Allies attacked one pac island, which was already isolated.  Germans put 15 strategic moves into Kiev, and so there was no attack.  Lenningrad was isolated overland, but still in supply by sea.  3 ge inf and the whole luftwaffe...21 ftrs and 1 bomber into lenningrad.  Much of the german armoured forces were in lenningrad.

The german air force in lenningrad turned the tide of that battle.  Massive russian artillery and inf were not enough.  Ge still had like 7 arm left when the battle ended (like 17 when it started plus pg inf and aa)...the massive firepower of the airforce won it, without that the soviets would have won.

So the allies lost the game.

In the absence of some particular luck, If the axis max produces fighters the allies have a very large problem.  Britain is heavily stressed from the subs, and Russia can not really max produce ftrs without it cutting into ground unit production.

So I would say my two suggestions to counter my axis strategy are LL to england from the start.  I would build a US ftr pre-war and start a BB for 1 turn, leave the cv n the 2 box.  Then when war comes max ll to russia, britain and china...I probably waited a turn too long to attack out w/china.  China had 4 pp all that time and was bombng japan for 1 pp.  I probably should have attacked earlier.

Russia...could try max building ftrs and see if that helps.

10
Rules questions from first edition / Re: 1941 Scenario
« on: June 09, 2010, 06:33:48 PM »
>but Eric from our group actually felt that German set up wasn't as good a set up as he could theoretically produce if he started in '39.<

I would agree you "could", but the probability is you won't.  You could easily have more planes/tanks/mech...but so could the allies.

Based on the set up as is virtually all US production besides the factories is gone.

Soviets sitting on the border...German's have subs, and the brits have few planes, the russians few at-guns...if you built all those tanks have your soviet opponents been nice enough not to build AT Guns?

11
Rules questions from first edition / Re: Blocking Pearl Harbor
« on: June 08, 2010, 01:13:20 PM »
OK.  Thanks.

12
Strategy Tips / Re: Strategy in the 1941 Scenario
« on: June 08, 2010, 01:10:23 PM »
I posted my rather long write up of my solo 41 game in the rules questions on the 1941 scenario.

In brief, the allies are probably a little weaker than they usually are in a game that starts in 1939, and so you need to tone it down with the allies.

Russia has large numbers of units deloyed on the border and is apt to take a worse beating on T1 of barbarossa than you normally expect.

The relative position of the Axis interms of air/naval  is much better than typical.

13
Rules questions from first edition / Re: 1941 Scenario
« on: June 08, 2010, 03:51:20 AM »
Also, airbase in Eastern Libya would help the axis a lot in my opinion.  I did not play it that way.  I had the axis have to deploy one of the air units into another adjacent space.

14
Rules questions from first edition / Re: 1941 Scenario
« on: June 08, 2010, 03:49:58 AM »
I finished my game.  This was a solo game.  Also the first time I played the 1941 scenario.

Still looking for players in Hawaii.

Japan starts with a factory.  The russians are nice enough to have left large numbers of units on the border, including those in the north, easily Isolates.  Russians built their light armour, 1 t-34, both early fighters, and very little artillery and AT, and no AA I think.  Everyon is desperately short of planes, especially the allies.  US has built nothing but factories, half a cv, and 2 inf, that they were nice enough to send to the Phillipines.  Britain has just about nothing in Asia.  The germans have 4 subs.  The brits have a coupla extra DD.  Just about all of this favors the axis in my opinion compared to starting in 39.  China has lost just 1 production center and still has as many units as it started with.  Italy has lost a cruiser and still has just 1 transport.  These last two are the few things that I think are unusual that makes it favor the allies.

I would say overall for an axis player this is better than starting in 39.

Thinking it was probably a major error, but what the hell it's a solo game anyway,  I bought a BB with both GE and IT.  I started a CA and DD with IT on T2, and a CA and 2 DD with GE on T2.  Germany maxed fighters the whole game.  I built 4 subs IIRC with GE, or may be started 2 on T1 and started 2 on T2.

I have been thinking is it possible to have a game where Berlin falls, but japan has enough points to continue on its own.  In many of th games the Axis has won that I have seen, failure to do anything about Japan was problem.  In a 39 game I consider it an error not to garrison the Pac islands.  I for some time now have been building CV and FTr w/US before the war starts, and so the US will have 4 nearly full CV at war start.

I started 2 US CV and 2 US BB on the Us 1st turn at war.

I built a lot of tanks, and I built fighters with Russia.  Less artillery than I usually do, and after a while I was no longer max producing INF.

With Britain, I tried to undo the “mistakes”  that apparently the historical british player had made.

I tried to garrison the Pac islands and invade north Africa the turn before the US entered the war.

The axis won 3 fairly close a battles in the med, to take cairo, and Sinai.  I failed the trigger rolls.  Axis hen got unlucky, were stopped in Palestine, and then lost Egypt but eventually retook it.  I did not build a second IT transport until the games was almost over.

Britain was stretched to try to do so much and hold Egypt, and fight the fighter war and the battle for the atlantic…

Things started bad for Japan, the only thing sunk at pearl was a sub, and the british garrison at Tarawa killed 3 japanes inf and held out.  They were still holding out when the war ended.  VC’s for those guys.

I built 5 inf every turn with japan, and maxed ftr production only after war started.  I eventually built another CV with japan, but it never saw action.  I built some AA and the occasional para, I believe at least 1 art pre-war.  Started an armour unit, but the game ended before it arrived.  The two original Arm died in a valiant effort to take Mosul.  I max produced Japanese surface units after having expanded the Japanese economy somewhat, but none of these guys ever saw a battle.

Britain was stretched, and US help did not arrive fast enough.  Axis took London twice, but I failed the trigger roles again.  I thought the euro axis was dead at this point.  Russia had been hurt, but never really crippled, pushed back as far as Kharkhov.  The U-boat war ended and germany was on the defensive.  Euro axis had virtually no ground units on the board except those in Russia, and these were becoming inadequate.  Axis started to retreat in russia.

Wetsern allies including Britain built slews of surface combat ships.

Japan took Aleutians, midway, Hawaii, and raided the us west coast.  Japan took india, Ceylon…souther Persia…japan bypassed the phillipines in doing all this did not finally take Manila till like spring 43.  Took Rabaul and new guinea in fall 43, when the game ended.  So Tarawa and Australia and that other place in there were still holding out way isolated when it ended.

The game ended on Fall 43.  Japan alone had 25 VP.

Allies needed to get 3 vp to stay in the game.  Greece, Hungary, berlin, Bavaria ere all vulnerable to paradrops ony.

Paris, allies had landed 16 guys in Normandy the prior turn, but I had like 16 guys in paris.  The allied had virtually no planes for ground support in Europe.
Norway, ge had most of the finnish army, but the allies could take it, though it meant substantially not reinforcing france and cost a lot to do (like 32 points IIRC).

Then the mighty clash of the red army and the revamped wehrmacht, reinforced by the reggia aeuronautica who had sunk the last allied transport in the med, which alloed me to strat in most of the Italian army…

The reds were not ready to take warsaw that turn and were blown away.

Would have lost any way, the red Guard paras were massacred over hungary.  Some US and british guys (one us tank and a brit inf) tried to make it to Tobruk, but were spanked by the 4 IT INF and 1 it Art, sent there just to stop them this turn.

It was possible for the axis to go for victory the previous turn by trying to hold both warsaw and Rumania and hold Libya.  They probably could have held Libya, but holding both warsaw and Rumania would have been tough.  The germans were to wimpy to hold both, but apparently way strong enough to hold just one, although the lack of allied trans in the med, and the fact that it was a gam winning situation helped.  I Built forts in warsaw and sent everything I could there and did not defend the flanks, as an isolated warsaw would still be an Axis victory.

The euro axis fleets had been destroyed at this point.  The reinforced british fleet was almost totally destroyed.  The us took heavy casualties.  5 us and 2 brit CV’s were making their way to asia, but had only reached the Indian ocean at this point.

Well I thought it might be a quick game when I decided to build all those euro-axis naval units, but It did not end the way I thought.  The axis won handily although just a few turns bfore they did, I thought Berlin would fall quickly and then it would be over.  I have had several games were japan romped, but then once berlin fell and the allies were all over them, Japan came down fairly quickly.

The axis hit no triggers, failed basically at pearl harbor, and there was even a japans invasion force blown away at Tarawa…

I’d say my major mistakes as the allies were…

Esp. given the more or less targeting of Britain,  I needed to forget about the pac Isles and invading north Africa.  Possibly forget everything and build ground units in England, and send a few to Egypt.  Just a coupla ground units would have made a big difference in Egypt.  The main luck I would say is the axis won the first several close battles in the med, but perhaps they never should have been so close.

US needed to chase the Japanese away from the west coast much sooner.  US has a lotta points but 10 here and 10 there every turn is a lot.  Also needed to retake Hawaii and Alaska.

Britain never fell, but I had to retake London twice.  Lots of ground units would have solved the problem.

Germany was super weak.  The attack on Warsaw failed, but it was Fall 43, and the allies could not take Paris, but it was Fall 43.  Japan collected 48 on the last turn.  Never took the PP in new guinea or Australia or NZ.  I think the British reaction to what I did is to build ground units.  US can’t let he japans run that wild in the pac.  Divert some air units to chase the japans from the west coast.  If you can hold Egypt and Gibraltar you can contain the IT fleet.

Russia was OK, but was never really under a lot of pressure.  They had conquered Finland, Rumania, Bulgaria, Northern Norway, and held every of their start 84 PP but one.  The Russian planes helped both the Russians and the allies.  The tanks helped destroy German tanks.  What I have seen is Russians with too many artillery running out of infantry, and that if you don’t build tanks early, it get’s to where the tanks are only marginally useful, as the GE has so mant tanks/at he eliminates all your tanks in the first round of combat, and this makes things very hard for the Russians and the allies.  The planes gives you greater flexibility, you can contribute to the fighter war, and if you need to fight japan they are very useful.  Keeping the para threat alive is always useful, keeping german naval units in the Baltic under threat is useful, and unlike the artillery, you rarely have so many planes that your support get’s cut.  I frequently conquer Scandinavia with Russia.  Many people have said this is an error, but in general the way it happens is I reinforce lenningrad/Vyborg to protect them from the ge/finns, and remember, if the ge has lots of trans/para, the threat is considerable.  Eventually, because I have the planes, I can easily attack.  When you have a stack of art he prtty much knows where you are going.  When you are on the defensive you can shake him up by building a ton of units and doing your 20 strats into one space, but on the offensive it is more difficult.  Using air with its 2/3 space range you can change the odds in a variety of battles, and the defender can only react  space with his air.  You can also always just bomb him.  I’ve seen that work well for both the Russians and the germans depending on who has air superiority in the east.

I wouldn’t say this scenario favors the Axis, but I would say it is better than 39 for the Axis.  I believe 39 is heavily weighted in favor of the allies if they play patiently.  Even the axis hitting a trigger or two should not win it for them.  I’ll write that up some time.  4 ge subs at start.  We have found it difficult to keep that many subs on board.  Usually the brits will build more destroyers, even when the GE des not build subs….are we doing it wrong?

Generally speaking, in a defended sea lane subs get attacked at 2, and then you are taking 1’s from his planes during the allied turn…brutal…one of the things I would recommend changing to alter the play blance, and encourage the germans to build subs.  To a certain extent the same applies to US subs in the Pac.

I’ll have to try 41 again and see if I can do better with the allies.  A Bb w/both GE and It on T1, a CA and DD on t2…lots of german submarines.


15
Rules questions from first edition / Re: Blocking Pearl Harbor
« on: June 08, 2010, 01:37:25 AM »
Thought I had asked about this, but my understanding of RAW is that aircraft carriers whether attacking or defending, may use their planes in a different battle than the one the CV is in, and so with RAw, you can not really block pearl harbor.

The problem is that launching into another space causes a problem in that if the CV retreat the planes may have no place to land.

In general I have been sending surface units with the strike force, and this tends to deter the allies from trying it, although it means my surface units are tied up.

This tends to actually encourage the japanes to go for Midway, Pearl, aleutians, chasing the US out of the pac...not a bad stategy actually.

The question mark in my mind at this point, is do I want to place my CV adjacent to pearl so that their air units can intervene at pearl.

Is this allowed, I do not see anything forbidding it.

I have not done it.  In my recent games theAllies have been desperate for planes, and I actually considered it better to risk the ships than fight an air combat at 4 to 2.

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