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Rules questions from first edition / Retreats Revisited
« on: December 21, 2005, 02:16:42 PM »
After some discussion with play testers and folks that helped design the game, the retreat rules needed some adjustment - see below:
Attacking and defending ground units can retreat to any number of friendly owned territories (units do not all have to retreat to the same space) that were friendly owned at the beginning of the combat phase. Defending ground units may also retreat into friendly owned adjacent territories that are being attacked. Combat must be resolved in the embattled territory before the retreat can take place. If the territory is successfully defended, the defender may retreat into it. If the territory is lost to the attacker, the retreating units are eliminated instead. If no friendly owned adjacent territory exists, ground units cannot retreat from combat.
Now the defender has the option to retreat into friendly territories that are being attacked or into friendly owned territories that are not being attacked.
Attacking and defending ground units can retreat to any number of friendly owned territories (units do not all have to retreat to the same space) that were friendly owned at the beginning of the combat phase. Defending ground units may also retreat into friendly owned adjacent territories that are being attacked. Combat must be resolved in the embattled territory before the retreat can take place. If the territory is successfully defended, the defender may retreat into it. If the territory is lost to the attacker, the retreating units are eliminated instead. If no friendly owned adjacent territory exists, ground units cannot retreat from combat.
Now the defender has the option to retreat into friendly territories that are being attacked or into friendly owned territories that are not being attacked.